For centuries, on the day the moon would turn a blood red, a portal would open across various worlds. Chosen warriors from these worlds would enter the portal, usually at most five people per world, then enter a realm that was the center of various dimensions, and where a tournament unlike any other would take place. The purpose of the tournament is simple: to find the very best warrior across multiple realities.
During the tournament, warriors from across the realms would do battle in one-on-one combat, and if they win, they would go on to face their next opponent the following day after getting their injuries healed by the healers the tournament employs. The match-ups are almost always random, with all of the warriors being divided into various brackets and the champions of these brackets going on to the finals, and the locations of the fights are never the same. For each match, the two warriors are teleported to different locations across dimensions; sometimes it could be a valley, with the warriors having to wander through it just to find their opponent, though in these cases both warriors have to make an active effort to find their opponent or else they are disqualified, sometimes it can take place in a decaying building that is about to collapse, or even in a dojo with the warriors being only a few feet apart. And at the end of each match, when the judges declare that a warrior can no longer battle, the winning warrior has the option of either killing their defeated opponent, or letting them live. Most people chose the former.
With the tournament going on for centuries, rivalries have formed across dimensions, as a lot of races are selected again and again due to producing such excellent warriors. One such rivalry is with the Fujins, a race of humans that have developed the ability to harness the wind, and the Agnis, another race of humans from a different world where humans learned how to manipulate fire.
The Fujins can create powerful blasts of wind strong enough to lift a man off his feet and send them flying. They can also use the wind to jump higher than trees, though they can’t fly, use the wind to help them land from any height without any fear of injury, and can channel it in a way that can let them condense it into a “blade” made of wind that is strong enough to cut through metal. They can also mold the wind into any shape they want, such as say, a ball of wind that they can ride on and let them travel at great speeds. Finally, if they have enough time and can concentrate hard enough, they can manipulate the wind in a way that would create “sharp” breezes that slowly wrap around an opponent without them noticing, and then, once the user literally feels the “breezes” are close enough, with a thought, they can slice a man to ribbons; sometimes killing their opponent, but always leaving very serious wounds on them.
The weaknesses of the Fujin are that, while their “magic” takes up a brunt of the effort, it still takes effort to manipulate the wind for attacks, and for the more deadly attacks, like the “sharp breezes” or trying to suck the air out a person’s lungs, it takes intense concentration and also requires their opponent to stay in the same general spot for at least a minute. Also, the harder it is for them to breathe, the harder it is to use the wind.
The Agnis can create powerful torrents of fire hot enough to melt steel, with enough time. They can mold their fire into various shapes, like a whip made of pure, blue flames, or a lasso of red falmes that can wrap around a person’s throat and burn them at the same time. They have a general “heat sense,” as in they can feel just how much heat an object emits, and even see the heat they emit if they “switch” their vision to a kind of thermal vision. If they have enough time, they can form special balls of fire that seek out the biggest heat source in an area. Finally, they can “suck” the heat out an area and condense it into massive fire constructs, like a massive ball of fire that they can launch from their palm and incinerate their surroundings.
The Agnis' weaknesses are that the more complex the attack is, like “sucking” heat or construct creation, the more concentration and time it takes to form it. And while their “magic” lets them be heat resistant, it can only protect them for so long before they start to feel the heat, like minor burns that can get worse as the fight drags on. They will have “cool down” periods between attacks, anywhere from a few seconds to 30 seconds depending on the intensity of the attack, that way they don’t wear down their heat resistance so quickly, and it can recover as well.
Warriors from both the Agnis and the Fujins have fought each other in this tournament for almost as long as the tournament has been around. The only rules of the tournament are that the weapons you can bring are those you must have trained extensively with, so no brining a weapon you think might come in handy against someone from a race whose weakness you know, and in the event one warrior tries to run and hide, whether it's to try and heal their injuries or come up with a different strategy, they must come back to fight the other warrior within twenty minutes, with a “timer” appearing in their heads provided by the “host” of the event, or else they automatically lose. Keeping in mind all of the previously stated information, I want to ask: what kind of tactics would these two races develop against the other?