Timeline for Why would a large percent of an otherwise sane population regularly play a virtual game that could get them killed
Current License: CC BY-SA 3.0
4 events
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Nov 9, 2017 at 14:16 | comment | added | Ville Niemi | @Orgmo Your comment made me think. The game might actually be a good way to moderate mental health issues related to self-harm. The in-game analytics would probably pin point any suicidal or self-destructive tendencies easily, so a state with good mental health care system could use that to flag an intervention. The interventions might even be in the built into the game itself. | |
Nov 9, 2017 at 14:06 | comment | added | Ville Niemi | @Orgmo Why? Whether people accept death and look forward to it or fear it does not really change fertility or mortality. Everyone will die. So I don't see what population issue there might be. | |
Nov 9, 2017 at 13:37 | comment | added | Orgmo | The second paragraph is uncomfortably close to current events... I like this premise but I fear a death-centric society may face population issues in time. | |
Nov 9, 2017 at 13:26 | history | answered | Ville Niemi | CC BY-SA 3.0 |