Timeline for Culturally acceptable methods of "Burying" bodies of dead AIs
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Aug 1, 2017 at 0:19 | vote | accept | Andon | ||
Jul 31, 2017 at 23:44 | comment | added | Cort Ammon | @fyrepenguin I could totally see that, although the new AI still might not be able to make sense of the old AI's core. If you've ever inherited someone's pet project, you know what I mean. It'd also be interesting to see if that would lead to the idea of haunted ships. | |
Jul 31, 2017 at 22:28 | comment | added | fyrepenguin | @CortAmmon Though if you have it be a new or "child" AI that will now inhabit the hardware, it would be sort of like a hermit crab, and as the new inhabitant of the hardware, the AI would be able to slowly customize to its ideal | |
Jul 31, 2017 at 4:04 | comment | added | Cort Ammon | @aroth If the AI can customize the hardware, it's entirely possible that growing a new AI into the ship could be as difficult as transplanting a head. Yes, you can attach the spinal chord to the brain stem, but the previous owner of the body customized the controls so greatly that it's all but impossible to reuse the body. (a Russian doctor does beg to differ, but we'll see how that goes). I know I have enough trouble inheriting code from another developer, much less the remains of an entire AI. | |
Jul 31, 2017 at 3:21 | comment | added | aroth | "One is not going to scuttle an entire ship over the death of an AI unless that AI has rendered the ship unusable." - I think you mean, unless the thing that caused the death of the AI has rendered the ship unusable? As in, extensive damage and whatnot? I don't see why/how the AI would/could render its own ship unusable. | |
Jul 31, 2017 at 1:33 | comment | added | Andon | Basically, you're putting the soul of the AI into a physical object, that's then dealt with via funerary rites. Like a Lich's phylactery - It's not part of their actual body, but very VERY important to them. | |
Jul 31, 2017 at 0:57 | history | answered | Cort Ammon | CC BY-SA 3.0 |