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Skeletons aren't animated by magic levitating/actuating joints directly! if that were the case, surely it would be much simpler and more effective to animate the sword/spear directly!

Skeletons work because they in some way maintain the idea or concept of a humanoid body, even without muscles, ligaments, sensory organs, or brain. This is also why skeletons can usually make some sort of rudiementary noises, despite, obviously, not having vocal cords or lungs, and why shattering their bones, even structurally non-essential ones is the main way to destroy them.

Going out on a limb, the withering away of the rest of the body to the bone is symbolic of the stripping of the mind down to aggressions, fighting instinct, and tactical judgement.

Now, as to the cost - since the effect is purely symbiological magic, it is impossible to quantify given the absence of observable magic in outour world. The best we can do is compare the effect to other commonly discussed magical effects. Given that the essence of the spell is "to preserve a distilled idea of something from its unrefined form" animating a skeleton would be similar in cost to, for example, making a sword magically sharp or armour hard to break... so, small fry stuff, unless the scale of the effect is very strong, long-lasting, or particularly resistant to disruptions to the physical component

Skeletons aren't animated by magic levitating/actuating joints directly! if that were the case, surely it would be much simpler and more effective to animate the sword/spear directly!

Skeletons work because they in some way maintain the idea or concept of a humanoid body, even without muscles, ligaments, sensory organs, or brain. This is also why skeletons can usually make some sort of rudiementary noises, despite, obviously, not having vocal cords or lungs, and why shattering their bones, even structurally non-essential ones is the main way to destroy them.

Going out on a limb, the withering away of the rest of the body to the bone is symbolic of the stripping of the mind down to aggressions, fighting instinct, and tactical judgement.

Now, as to the cost - since the effect is purely symbiological magic, it is impossible to quantify given the absence of observable magic in out world. The best we can do is compare the effect to other commonly discussed magical effects. Given that the essence of the spell is "to preserve a distilled idea of something from its unrefined form" animating a skeleton would be similar in cost to, for example, making a sword magically sharp or armour hard to break... so, small fry stuff, unless the scale of the effect is very strong, long-lasting, or particularly resistant to disruptions to the physical component

Skeletons aren't animated by magic levitating/actuating joints directly! if that were the case, surely it would be much simpler and more effective to animate the sword/spear directly!

Skeletons work because they in some way maintain the idea or concept of a humanoid body, even without muscles, ligaments, sensory organs, or brain. This is also why skeletons can usually make some sort of rudiementary noises, despite, obviously, not having vocal cords or lungs, and why shattering their bones, even structurally non-essential ones is the main way to destroy them.

Going out on a limb, the withering away of the rest of the body to the bone is symbolic of the stripping of the mind down to aggressions, fighting instinct, and tactical judgement.

Now, as to the cost - since the effect is purely symbiological magic, it is impossible to quantify given the absence of observable magic in our world. The best we can do is compare the effect to other commonly discussed magical effects. Given that the essence of the spell is "to preserve a distilled idea of something from its unrefined form" animating a skeleton would be similar in cost to, for example, making a sword magically sharp or armour hard to break... so, small fry stuff, unless the scale of the effect is very strong, long-lasting, or particularly resistant to disruptions to the physical component

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Skeletons aren't animated by magic levitating/actuating joints directly! if that were the case, surely it would be much simpler and more effective to animate the sword/spear directly!

Skeletons work because they in some way maintain the idea or concept of a humanoid body, even without muscles, ligaments, sensory organs, or brain. This is also why skeletons can usually make some sort of rudiementary noises, despite, obviously, not having vocal cords or lungs, and why shattering their bones, even structurally non-essential ones is the main way to destroy them.

Going out on a limb, the withering away of the rest of the body to the bone is symbolic of the stripping of the mind down to aggressions, fighting instinct, and tactical judgement.

Now, as to the cost - since the effect is purely symbiological magic, it is impossible to quantify given the absence of observable magic in out world. The best we can do is compare the effect to other commonly discussed magical effects. Given that the essence of the spell is "to preserve a distilled idea of something from its unrefined form" animating a skeleton would be similar in cost to, for example, making a sword magically sharp or armour hard to break... so, small fry stuff, unless the scale of the effect is very strong, long-lasting, or particularly resistant to disruptions to the physical component