Skip to main content
23 events
when toggle format what by license comment
Jun 16, 2020 at 11:03 history edited CommunityBot
Commonmark migration
Sep 16, 2016 at 16:54 comment added ckersch I don't think the Roche limit will come into play if PB2 and PB# are about the same size and density. My recollection from crunching the numbers in the Roche limit equation for identical bodies a while back was that the Roche limit for identical bodies is less than the radius of the bodies themselves.
Sep 2, 2016 at 22:04 comment added nitsua60 I think this answer would be improved with some brief discussion of the stability of such a system, which also tends to be important to people trying to interact with/search for/live in them.
Sep 2, 2016 at 20:58 comment added Ghotir @Rigop Just remember, you can have an infinite number of apples and not have a single orange. ;)
Sep 2, 2016 at 14:14 comment added Rigop Good thing with our universe is it's probably infinite so everything that can work probably actually exist (that's 2 probably in the same sentence so I'm probably wrong)
Sep 2, 2016 at 14:01 comment added Devsman Oh no now I'm going to spend all day making things orbit each other.
S Sep 2, 2016 at 9:51 history suggested ralight CC BY-SA 3.0
Fix speed/location.
Sep 2, 2016 at 9:34 review Suggested edits
S Sep 2, 2016 at 9:51
Sep 2, 2016 at 5:23 vote accept user22613
Sep 2, 2016 at 2:42 comment added Downgoat Self-advertising but I made yet another planetary simulator: vihan.org/p/SSS
Sep 2, 2016 at 1:50 comment added The Architect Yeah I logged in just to +1 the pun. That's my jam.
Sep 1, 2016 at 22:54 comment added Joshua If PB2 and PB3 are similar size this is disallowed; you end up with a horseshoe orbit instead. It's not that you can't place them, it's that they can't form like that. Unless of course you want young-earth models.
Sep 1, 2016 at 22:24 comment added PipperChip @DevNull Yes. It was my lunchtime. I even considered naming them "creamy, crunchy, and natural" but I thought that was too much.
Sep 1, 2016 at 22:17 comment added Cloud lol Be honest, did you use PB+J as a pun for a tasty snack?
Sep 1, 2016 at 21:26 comment added Biff MaGriff Lol the PB+J system sounds pretty tasty.
Sep 1, 2016 at 20:10 history edited PipperChip CC BY-SA 3.0
I missed an s. :/ Plus Cem Kalyoncu's comments
Sep 1, 2016 at 20:08 comment added Cem Kalyoncu I loved that simulator, increasing speed of PB2 and PB3 to 105 and PB1 to 133 would make the system (almost) perfect. Previous ones are also stable but this new one will experience less tidal forces.
Sep 1, 2016 at 20:04 comment added PipperChip @CemKalyoncu Very nice!
Sep 1, 2016 at 20:00 comment added Cem Kalyoncu Unless PB1 = PB2 + PB3, system cannot be fully circular. If PB1 < PB2 + PB3, P1's orbit would be larger than the orbit of other two. In fact, if PB2+PB3 = PB1 * 2, it would be exactly twice the size of PB2 and PB3.
Sep 1, 2016 at 19:56 comment added Cem Kalyoncu Much better one: PB1: 200, 150, 0, 0, 130; PB2: 100, -100, 0, 0, -80, PB3: 100, -50, 0, 0, 80
Sep 1, 2016 at 19:39 comment added Cem Kalyoncu I managed to get something similar to the one described in the question using second simulator. PB1 20 (mass) 0, 0 (location), 0, -1 speed. PB2 10 133, 0, -8, 43 PB 3: 10, 166, 0 -5, 79
Sep 1, 2016 at 19:33 history edited Frostfyre CC BY-SA 3.0
Edited for spelling
Sep 1, 2016 at 19:10 history answered PipperChip CC BY-SA 3.0