Timeline for Requirements for naval-analogue space warfare
Current License: CC BY-SA 3.0
10 events
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Aug 25, 2016 at 19:17 | comment | added | UIDAlexD | @MarshallTigerus Learn something new every day. Thank you. | |
Aug 25, 2016 at 19:00 | comment | added | Marshall Tigerus | @UIDAlexD the earliest fire control system was pre WW1 built by the British (analog of course) and the first on a US ship was in 1916 with mass installation of analog machines in 1930. They may not be electronic, but they were computers. | |
Aug 25, 2016 at 18:49 | comment | added | UIDAlexD | @MarshallTigerus If I recall correctly, the electronic gunlaying computers were late-war innovations. That and all of the sighting and data input was done by eye (Again, until very late-war when primitive radar rangfinders were introduced for battleships.) | |
Aug 25, 2016 at 18:46 | comment | added | Marshall Tigerus | nitpick, they did have computers in WW2. They were largely mechanical in nature, but US battleships did indeed have firing computers to calculate how to lay the various guns. Not to mention some codebreaking equipment was computerized. | |
Aug 25, 2016 at 17:28 | history | edited | UIDAlexD | CC BY-SA 3.0 |
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Aug 25, 2016 at 17:27 | comment | added | UIDAlexD | @Bellerophon There's still leagues of difference between engines for close-quarters maneuvering and engines that get you to considerable fractions the speed of light. The space shuttle might make a half-decent weapons platform if it wasn't for the fact it spent all its fuel getting to orbit. On launch it accelerates at 3G for a few minutes, and that's dealing with drag and the massive dead-weight of a heat-shield and wings. Chemical engines should work just fine once you're in space. | |
Aug 25, 2016 at 17:21 | comment | added | Bellerophon | They must have decent real space engines for close quarters fighting. | |
Aug 25, 2016 at 17:18 | comment | added | UIDAlexD | @Bellerophon You're not gonna be able to blow up planets with a railgun. Also, since your FTL drives are a fantastic means of getting around nobody is going to research the kind of realspace engines that would make a RKV possible. | |
Aug 25, 2016 at 17:16 | comment | added | Bellerophon | Couldn't you still blow up enemy planets at range? | |
Aug 25, 2016 at 17:13 | history | answered | UIDAlexD | CC BY-SA 3.0 |