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Jul 4, 2016 at 17:25 vote accept knowads
Jul 3, 2016 at 7:14 comment added John Dvorak Another idea would be charge based attacks. You launch yourself against the opponent and hope to bounce off in a way that hurts your opponent more than you. Although, this could give your opponent an advantage instead if he has enough time to react, move aside two meters and stab you in the back while you're busy faceplanting the wall where he used to be. Maybe in a tournament setting, or perhaps sumo-style battles (points are gained by leaving the match faster / slower / in a specified direction, more points win. Bonus points if you manage to cancel your velocity before leaving the arena).
Jul 1, 2016 at 21:08 comment added knowads I like the idea of grapples and hooks based weaponry.
Jul 1, 2016 at 18:45 history answered MozerShmozer CC BY-SA 3.0