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Jan 31, 2018 at 13:32 answer added John Heinze timeline score: 0
Jan 31, 2018 at 5:07 answer added The Literary Lord timeline score: 1
Apr 13, 2017 at 12:52 history edited CommunityBot
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Jan 18, 2017 at 15:45 comment added John You might get a kick out of the series Dungeon Meshi which splits its time between how to cook monsters and how to build a stable dungeon ecosystem. separating levels is often done by strong monsters (like floor bosses) natural barriers like water levels, and forests of carnivorous plants.
Jun 27, 2016 at 10:54 answer added komodosp timeline score: 0
Jun 27, 2016 at 10:03 answer added Bitoubi timeline score: 5
Jun 27, 2016 at 7:04 comment added King of Snakes @Kevin It doesn't really vary that much, I don't want a description of why each and every monster doesn't leave the dungeon, a general answer like the one given by Murphy practically every (magical) dungeon one can think of.
Jun 27, 2016 at 6:36 comment added Kevin This seems to me like the answer is going to vary greatly from setting to setting and project to project. Instead of assuming you want a typical dungeon and trying to build your setting around that, why don't you build your setting, then find justifications for typical tropes and be willing to discard or rework tropes that don't fit the setting? As a bonus, your reworking of tropes will give your project some unique mechanics and flair.
Jun 25, 2016 at 20:18 answer added Anaksunaman timeline score: 4
Jun 25, 2016 at 11:32 answer added curiousdannii timeline score: 2
Jun 25, 2016 at 3:50 vote accept King of Snakes
Jun 25, 2016 at 3:00 comment added King of Snakes @theinvisibleduck Well I am learning coding, but Im not at the level to create entire MMO's :) I was just curious, so I asked. This is good idea tho
Jun 24, 2016 at 17:03 comment added theinvisibleduck This all makes me hope that you are a game designer building a MMO. It would be cool to have the creatures migrate in from other locations after a dungeon is cleared, so you arent killing the same character over and over again, but a new one that became great because it lives next to a mana pool, and that threatens its minions into getting it food from the outside,(and they threaten the next floor up and so on and so forth, an evil version of the poop rolls down hill) and sets up a new creative access sequence every time.
Jun 24, 2016 at 16:18 answer added o.m. timeline score: 4
Jun 24, 2016 at 14:59 answer added Brent E timeline score: 25
Jun 24, 2016 at 14:20 comment added King of Snakes @AmiralPatate : Cant believe I forgot something so simple ;)
Jun 24, 2016 at 13:36 answer added Cem Kalyoncu timeline score: 7
Jun 24, 2016 at 12:41 comment added AmiralPatate Because they don't fit through the door.
Jun 24, 2016 at 12:26 comment added Anonymous Was the "dungeon" deliberately created (e.g. made by a wizard filled with treasure to lure monsters for spell components, made by an evil overlord or dungeon keeper for nefarious purposes, is actually a gigantic living entity that lures adventurers, etc) or it is the ruin of an ancient civilization with monsters squatting on it and various security systems to keep out intruders?
Jun 24, 2016 at 12:20 answer added Imperator timeline score: 6
Jun 24, 2016 at 12:10 answer added Murphy timeline score: 66
Jun 24, 2016 at 10:49 comment added King of Snakes A typical world with dungeons for me is magical, so yes its magical.
Jun 24, 2016 at 10:45 comment added Murphy Magical world or non-magical?
Jun 24, 2016 at 10:35 comment added Separatrix My answer to the linked question about population applies to this as well, it's all about why it's a dungeon
Jun 24, 2016 at 10:08 history edited King of Snakes CC BY-SA 3.0
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Jun 24, 2016 at 10:00 history asked King of Snakes CC BY-SA 3.0