This questions a spring off of a previousprevious one.
My Thaumaturgic magic system uses five elements.
- Fire (Heat).
- Light.
- Electricity.
- Force. Which includes Alchemy, by using vibration to warp the structure of matter.
- Entropy.
The capabilities of the fifth element of Entropy are causing me conceptual problem and before I have to cut it I'd like to try and fix it.
First I chose the word entropy because it sounds cool, and the name is more distinct than necro-something. The name is also closer to the power that I want it to have. The element of Entropy doesn't control the force of death, manipulate the souls of the dead or allow the creation of zombie.
Entropic magic is all about erosion and dissolution, fires go out, stone turns to dust, metal corrodes, wood and flesh rot away its touch.It can also reduce the level of entropy within substances to slow if not completely arresting decay. At low levels this is all fine,though it does overlap slightly with the other elements. However what does The element of Entropy do that none of the others can.
I see two possibilities.
Is Tamper with probability. The problem is that the ability to rig the game, is very, very dangerous and mechanically speaking one of the most unbalanced powers to allow. Also I already have people that can influence probability, the clerics, priests and shaman. Divine magic in my setting is probabilistic in nature. Through their connection to their respective deity or deities a priests can touch the wyrd and can bless or curse things within their deity's purview. Tying the ability to affect the roll of the cosmic dice to a deity's purview was my way of constraining the ability, entropy though would only cause disorder (errant luck) would affect everything.
The ability to unfire time's arrow, that is to bend entropy back upon itself. Going beyond holding back decay/chaos to slow or prevent a break down of physical substances, this power would be able to make things unbreak. My mind boggles at the thought of just how dangerous the ability reverse entropy must be. More than danger, just what could be done with the ability to unbreak things?
Two pick one of the two I'm going to need to understand what they both can do,how to keep them from throwing the whole system out of balance, or a third way that entropy could be used.