Timeline for Defining and Balancing Entropic Magic
Current License: CC BY-SA 3.0
8 events
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Dec 22, 2015 at 18:53 | comment | added | Trismegistus | I like your ideas, its come down which is going to causes the least problems in setting. Unfiring the arrow of time(your idea) or scrambling probability(Mage the Ascension). | |
Dec 22, 2015 at 15:51 | history | edited | DoubleDouble | CC BY-SA 3.0 |
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Dec 22, 2015 at 15:41 | history | edited | DoubleDouble | CC BY-SA 3.0 |
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Dec 22, 2015 at 15:34 | comment | added | DoubleDouble | @Trismegistus I've cut that part from my answer, as well as my suggestion about Entropy magic being a mechanism of time, since another answer covers that better than I do and that way I can focus on balance. | |
Dec 22, 2015 at 15:12 | history | edited | DoubleDouble | CC BY-SA 3.0 |
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Dec 22, 2015 at 7:42 | comment | added | Trismegistus | You got the magic mostly right with the exception of light which is just light and doesn't touch the rest of the EM spectrum. Also create is only accessible at higher levels. Which begs the question from where is entropy tapped. Entropy screwing with probability is unbalanced because its too abstract and non-specific working across enumerable vectors. Time control opens the door to folding space an ability that I cut from the magic system. | |
Dec 21, 2015 at 22:52 | history | edited | DoubleDouble | CC BY-SA 3.0 |
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Dec 21, 2015 at 22:39 | history | answered | DoubleDouble | CC BY-SA 3.0 |