Skip to main content
42 events
when toggle format what by license comment
Jul 8 at 7:01 history protected Monty Wild
Jul 5 at 4:50 review Close votes
Jul 8 at 1:49
Jul 5 at 4:30 comment added user535733 This question seems story-based. You are presenting the rules of your world, and then asking us to solve a puzzle within those rules.
Jul 4 at 20:14 answer added Oliver timeline score: 1
Jul 4 at 2:26 comment added Tinfoil Hat It doesn't matter how slow the zombies are if you're headed towards them rather than being trailed by them.
Jul 4 at 2:21 answer added AmbroseChapel timeline score: 1
Jun 29 at 18:20 comment added Bubbles @Tristan I said Navigation is still hard, which it seemed from your comment that it wouldn't be a problem. It is.
Jun 29 at 17:18 comment added Tristan @Bubbles that;'s why I said "bear in mind that Cape Horn was (and still is) a famously rough passage"...
Jun 29 at 15:09 comment added Bubbles @Tristan Can't reverse out of running aground or being blown into the shore. Its dangerous for experienced sailors, even more so for novices. It may very well be more dangerous than going overland, since they can outrun the zombies.
Jun 28 at 2:28 answer added Seallussus timeline score: 0
Jun 27 at 20:27 answer added John timeline score: 1
Jun 26 at 16:02 answer added Martin Grey timeline score: 2
Jun 26 at 14:17 answer added codeMonkey timeline score: 2
Jun 26 at 8:59 comment added Tristan @Bubbles sure, that's why I said "if they're willing to take a longer route". You'll make some pretty enormous detours, and do a lot of doubling up, but you will eventually cross the horn
Jun 26 at 8:39 answer added Pica timeline score: 0
Jun 25 at 16:44 answer added Jay McEh timeline score: 6
Jun 25 at 15:45 comment added Bubbles @Tristan Which land? There are hundreds of islands, fjords, etc, and one strait of Magellan. For every good route, there are hundreds of dead ends, loops, shallow waters to run aground in, etc.
Jun 25 at 15:43 comment added Bubbles @Pere Yes you are right... problem is that when "people" learned to sail around the cape, it was a lot more than 25. Many thousands of people spent a long time learning how to make a good ship, hundreds went into building it, and there were many expeditions, each with hundreds of crew, to chart the cape before they found a passable route. I don't think 25 people can learn how to make a proper sailing ship and nautical navigation and then chart the straits in a reasonable period of time.
Jun 25 at 14:50 comment added Mazura Safest way to make camp with 25 people.... The whole point: camping by definition means you're as far as possible from everyone else. A) I'm more worried about those 25 people. B) If the humans can't get me, then neither can zombies.
Jun 25 at 9:18 answer added TheDemonLord timeline score: 4
Jun 25 at 9:12 comment added Tristan @Pere bear in mind that Cape Horn was (and still is) a famously rough passage, and this craft will be going into the prevailing winds. I don't think navigation should be a major problem though if they're willing to take a longer route staying within sight of land
Jun 25 at 8:56 answer added Ruadhan timeline score: 3
Jun 25 at 8:10 comment added Pere @Bubbles That may depend on the specific setting of the story, but people learned to build a ship and sail to the West Coast hundreds of years before they were able to make the trip overland. If you can scavenge or make up a road vehicle able to travel thousands of kilometers without failing, you can probably scavenge or make up an ocean going boat. That's on addition to the fact that there are zombies on land but not on sea.
Jun 25 at 8:06 comment added Pere @Mattieu: To use the Panama canal you need to man the locks and have them in working order - which would be hard even if Panama zombies weren't trying to eat you. I think it's easier to sail around South America.
Jun 25 at 7:39 comment added Matthieu M. @Pere: Why Cape Horn? There's a perfectly good canal at Panama, and not only does it cut the trip way short, the weather (and sea conditions) are much better than Cape Horn.
Jun 25 at 6:59 comment added gerrit East coast to the west coast of... Africa? India? Canada? Iceland? USA? Nicaragua? Japan?
Jun 25 at 6:57 comment added Kingsley Undead Zombies (don't need to eat) or Virus Zombies (living beings)?
Jun 25 at 5:16 review Close votes
Jul 3 at 3:01
Jun 25 at 2:25 comment added Bubbles @Pere Building a big enough ship and learning how to use it, and how to navigate around the world, probably without detailed maps, seems a bit out of the capabilities of these survivors.
Jun 25 at 1:07 answer added armand timeline score: 5
Jun 25 at 0:35 comment added armand what are the capabilities of your zombies? For exemple in The Walking Dead zombies have very poor eyesight, so poor they can't make the difference between a fellow zombie and a human covered in guts up close, but can detect the smell of living flesh provided it's not covered by another scent and react pretty well to sounds, which makes the use of firearms hazardous. They also have no mystical sense that would tell them where to find humans in some instinctive way. Without this kind of details it's quite hard to give more than a general answer that won't be specific to your work.
Jun 24 at 21:03 comment added Pere Frame challenge: use a boat and sail around Cape Horn, as people often did when travelling across the continental United States was hard, slow and dangerous.
Jun 24 at 20:27 answer added Ryan Spencer timeline score: 2
Jun 24 at 19:29 comment added rob Can the wagons float?
Jun 24 at 17:46 answer added Bubbles timeline score: 23
Jun 24 at 16:15 history became hot network question
Jun 24 at 15:45 answer added Trioxidane timeline score: 3
Jun 24 at 14:19 answer added 30Keydet timeline score: 8
Jun 24 at 12:08 comment added Pelinore Solo, you never know when someone your camping with might have a heart attack or something ;)
Jun 24 at 11:21 answer added Richard Kirk timeline score: 18
Jun 24 at 8:28 answer added L.Dutch timeline score: 10
Jun 24 at 8:14 history asked sigsegv CC BY-SA 4.0