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M S
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Theoretically, if you engage in a so called Full Dive VR, you can — inside the simulation — experience things at an accelerated rate, meaning your subjective experience is many hours, while mere seconds have passed in real life.

I want this for my world, but I want to place a limit on it.

I have tried to look for this concept in other fiction, to see how they deal with it. The only instances I could find of this in are in Altered Carbon where it is used as a form of torture/learning, and in 2 episodes of Rick and Morty where both of them live "full lives" in minutes. Especially in the case of Rick and Morty, both of them still have their base memories, but have the knowledge of their VR lives, as well.

I've tried using Copilot, but obviously without doing more research myself in an attempt to understand this already limited topic, me and Copilot and I are left guessing.

My process is similar to Cyberpunk 2048's Braindance, but there can be time acceleration. I want the time accelerationtoacceleration to be a fixed amount due to biological restrictions. For example, the max is 100 years for every hour that passes in the real world before running into side effects. I want to change the max amount based on the species making use of the technology, but I need to first see if I can have a max at all.

Why would there be a cap to the time limit?
What would be the consequences of staying inside a FDVR, outside of physical changes?

The reason I want a limit is because without one, the question "If people can learn 100 years worth of information in an hour, wouldn't everyone be a pro?" comes to mind. Yes, I understand that just because there are ways to get better at something doesn't mean people will do it, but when all you have to do is put on a headset and sit for an hour to become amazing at something, it makes little sense not to do it.

The only thing that comes to mind is that the person experiences the learning of information in what feels like real time. This could make learning exhausting because you're experiencing years of non-stop information gathering in what feels like real time. This can also lead down the "your real life is in VR and you forget your old life over time."

Wouldn't it make more sense to have your memories overwritten by the simulated 100 years?

Theoretically, if you engage in a so called Full Dive VR, you can — inside the simulation — experience things at an accelerated rate, meaning your subjective experience is many hours, while mere seconds have passed in real life.

I want this for my world, but I want to place a limit on it.

I have tried to look for this concept in other fiction, to see how they deal with it. The only instances I could find of this in are in Altered Carbon where it is used as a form of torture/learning, and in 2 episodes of Rick and Morty where both of them live "full lives" in minutes. Especially in the case of Rick and Morty, both of them still have their base memories, but have the knowledge of their VR lives, as well.

I've tried using Copilot, but obviously without doing more research myself in an attempt to understand this already limited topic, me and Copilot are left guessing.

My process is similar to Cyberpunk 2048's Braindance, but there can be time acceleration. I want the time accelerationto be a fixed amount due to biological restrictions. For example, the max is 100 years for every hour that passes in the real world before running into side effects. I want to change the max amount based on the species making use of the technology, but I need to first see if I can have a max at all.

Why would there be a cap to the time limit?
What would be the consequences of staying inside a FDVR, outside of physical changes?

The reason I want a limit is because without one, the question "If people can learn 100 years worth of information in an hour, wouldn't everyone be a pro?" comes to mind. Yes, I understand that just because there are ways to get better at something doesn't mean people will do it, but when all you have to do is put on a headset and sit for an hour to become amazing at something, it makes little sense not to do it.

The only thing that comes to mind is that the person experiences the learning of information in what feels like real time. This could make learning exhausting because you're experiencing years of non-stop information gathering in what feels like real time. This can also lead down the "your real life is in VR and you forget your old life over time."

Wouldn't it make more sense to have your memories overwritten by the simulated 100 years?

Theoretically, if you engage in a so called Full Dive VR, you can — inside the simulation — experience things at an accelerated rate, meaning your subjective experience is many hours, while mere seconds have passed in real life.

I want this for my world, but I want to place a limit on it.

I have tried to look for this concept in other fiction, to see how they deal with it. The only instances I could find of this in are in Altered Carbon where it is used as a form of torture/learning, and in 2 episodes of Rick and Morty where both of them live "full lives" in minutes. Especially in the case of Rick and Morty, both of them still have their base memories, but have the knowledge of their VR lives, as well.

I've tried using Copilot, but obviously without doing more research myself in an attempt to understand this already limited topic, Copilot and I are left guessing.

My process is similar to Cyberpunk 2048's Braindance, but there can be time acceleration. I want the time acceleration to be a fixed amount due to biological restrictions. For example, the max is 100 years for every hour that passes in the real world before running into side effects. I want to change the max amount based on the species making use of the technology, but I need to first see if I can have a max at all.

Why would there be a cap to the time limit?
What would be the consequences of staying inside a FDVR, outside of physical changes?

The reason I want a limit is because without one, the question "If people can learn 100 years worth of information in an hour, wouldn't everyone be a pro?" comes to mind. Yes, I understand that just because there are ways to get better at something doesn't mean people will do it, but when all you have to do is put on a headset and sit for an hour to become amazing at something, it makes little sense not to do it.

The only thing that comes to mind is that the person experiences the learning of information in what feels like real time. This could make learning exhausting because you're experiencing years of non-stop information gathering in what feels like real time. This can also lead down the "your real life is in VR and you forget your old life over time."

Wouldn't it make more sense to have your memories overwritten by the simulated 100 years?

Adding an explanation at the start.
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MichaelK
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How can I penalize using Time Dilationaccelerated time in FDVRFull Dive Virtual Reality?

Theoretically, if you engage in a so called Full Dive VR, you can — inside the simulation — experience things at an accelerated rate, meaning your subjective experience is many hours, while mere seconds have passed in real life.

I want this for my world, but I want to place a limit on it.

I have tried to look for this concept in other fiction, to see how they deal with it. The only instances I could find of time dilationthis in Full Dive VR are in Altered Carbon where it is used as a form of torture/learning, and in 2 episodes of Rick and Morty where both of them live "full lives" in minutes. Especially in the case of Rick and Morty, both of them still have their base memories, but have the knowledge of their VR lives, as well.

I've tried using Copilot, but obviously without doing more research myself in an attempt to understand this already limited topic, me and Copilot are left guessing.

My process is similar to Cyberpunk 2048's Braindance, but there can be time dilationacceleration. I want the time dilation toaccelerationto be a fixed amount due to biological restrictions. For example, the max is 100 years for every hour that passes in the real world before running into side effects. I want to change the max amount based on the species making use of the technology, but I need to first see if I can have a max at all.

Why would there be a cap to the time limit?
What would be the consequences of staying inside a FDVR, outside of physical changes?

The reason I want a limit is because without one, the question "If people can learn 100 years worth of information in an hour, wouldn't everyone be a pro?" comes to mind. Yes, I understand that just because there are ways to get better at something doesn't mean people will do it, but when all you have to do is put on a headset and sit for an hour to become amazing at something, it makes little sense not to do it.

The only thing that comes to mind is that the person experiences the learning of information in what feels like real time. This could make learning exhausting because you're experiencing years of non-stop information gathering in what feels like real time. This can also lead down the "your real life is in VR and you forget your old life over time."

Wouldn't it make more sense to have your memories overwritten by the simulated 100 years?

How can I penalize using Time Dilation in FDVR?

The only instances I could find of time dilation in Full Dive VR are in Altered Carbon where it is used as a form of torture/learning, and in 2 episodes of Rick and Morty where both of them live "full lives" in minutes. Especially in the case of Rick and Morty, both of them still have their base memories, but have the knowledge of their VR lives, as well.

I've tried using Copilot, but obviously without doing more research myself in an attempt to understand this already limited topic, me and Copilot are left guessing.

My process is similar to Cyberpunk 2048's Braindance, but there can be time dilation. I want the time dilation to be a fixed amount due to biological restrictions. For example, the max is 100 years for every hour that passes in the real world before running into side effects. I want to change the max amount based on the species making use of the technology, but I need to first see if I can have a max at all.

Why would there be a cap to the time limit?
What would be the consequences of staying inside a FDVR, outside of physical changes?

The reason I want a limit is because without one, the question "If people can learn 100 years worth of information in an hour, wouldn't everyone be a pro?" comes to mind. Yes, I understand that just because there are ways to get better at something doesn't mean people will do it, but when all you have to do is put on a headset and sit for an hour to become amazing at something, it makes little sense not to do it.

The only thing that comes to mind is that the person experiences the learning of information in what feels like real time. This could make learning exhausting because you're experiencing years of non-stop information gathering in what feels like real time. This can also lead down the "your real life is in VR and you forget your old life over time."

Wouldn't it make more sense to have your memories overwritten by the simulated 100 years?

How can I penalize using accelerated time in Full Dive Virtual Reality?

Theoretically, if you engage in a so called Full Dive VR, you can — inside the simulation — experience things at an accelerated rate, meaning your subjective experience is many hours, while mere seconds have passed in real life.

I want this for my world, but I want to place a limit on it.

I have tried to look for this concept in other fiction, to see how they deal with it. The only instances I could find of this in are in Altered Carbon where it is used as a form of torture/learning, and in 2 episodes of Rick and Morty where both of them live "full lives" in minutes. Especially in the case of Rick and Morty, both of them still have their base memories, but have the knowledge of their VR lives, as well.

I've tried using Copilot, but obviously without doing more research myself in an attempt to understand this already limited topic, me and Copilot are left guessing.

My process is similar to Cyberpunk 2048's Braindance, but there can be time acceleration. I want the time accelerationto be a fixed amount due to biological restrictions. For example, the max is 100 years for every hour that passes in the real world before running into side effects. I want to change the max amount based on the species making use of the technology, but I need to first see if I can have a max at all.

Why would there be a cap to the time limit?
What would be the consequences of staying inside a FDVR, outside of physical changes?

The reason I want a limit is because without one, the question "If people can learn 100 years worth of information in an hour, wouldn't everyone be a pro?" comes to mind. Yes, I understand that just because there are ways to get better at something doesn't mean people will do it, but when all you have to do is put on a headset and sit for an hour to become amazing at something, it makes little sense not to do it.

The only thing that comes to mind is that the person experiences the learning of information in what feels like real time. This could make learning exhausting because you're experiencing years of non-stop information gathering in what feels like real time. This can also lead down the "your real life is in VR and you forget your old life over time."

Wouldn't it make more sense to have your memories overwritten by the simulated 100 years?

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added links to external sources; improved phrasing; made title broader to cover the entire question
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Joachim
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What would be a believable penalty to How can I penalize using Time Dilation in FDVR for learning and just in general?

The only instances I could find of time dilation in FDVR are in Altered Carbon where it is used as a form of torture/learning and in 2 episodes of Rick and Morty where both of them live "full lives" in minutes. The only instances I could find of time dilation in Full Dive VR are in Altered Carbon where it is used as a form of torture/learning, and in 2 episodes of Rick and Morty where both of them live "full lives" in minutes. Especially in the case of R&M. BothRick and Morty, both of them still have their base memories, but have the knowledge of their VR lives, as well. A

I've tried using CopilotCopilot, but obviously without doing more research myself in an attempt to understand this already limited topic, me and copilotCopilot are left guessing.

My process is similar to Cyberpunk's BraindanceCyberpunk 2048's Braindance, but there can be time dilation. I want the time dilation wouldto be a fixed amount due to biological restrictions. For example, the max is 100 years for every hour that passes in the real world before running into side effects. I want to change the max amount based on the species making use of the technology, but I need to first see if I can have a max at all.

Why would there be a cap to the time limit? 
What would be the consequences of staying inside a FDVR, outside of physical changes?

The reason I want a limit is because without one, the question of, "If people can learn 100 years worth of information in an hour, wouldn't everyone be a pro?" comes to mind. Yes, I understand that just because there are ways to get better at something, that doesn't mean people will do it, but when all you have to do is put on a headset and sit for an hour to become amazing at something, it makes little sense not to takedo it.

The only thing that comes to mind is that the person experiences the learning of information in what feels like real time. This could make learning exhausting because you're experiencing years of non-stop information gathering in what feels like real time. This can also lead down the, "your real life is in VR and you forget your old life over time."

Wouldn't it make more sense to have your memories overwritten by the simulated 100 years?

What would be a believable penalty to using Time Dilation in FDVR for learning and just in general?

The only instances I could find of time dilation in FDVR are in Altered Carbon where it is used as a form of torture/learning and in 2 episodes of Rick and Morty where both of them live "full lives" in minutes. Especially in the case of R&M. Both of them still have their base memories but have the knowledge of their VR lives. A

I've tried using Copilot but obviously without doing more research myself in an attempt to understand this already limited topic, me and copilot are left guessing.

My process is similar to Cyberpunk's Braindance but there can be time dilation. I want the time dilation would be a fixed amount due to biological restrictions. For example, the max is 100 years for every hour that passes in the real world before side effects. I want to change the max amount based on species but I need to first see if I can have a max at all.

Why would there be a cap to the time limit? What would be the consequences of staying inside a FDVR outside of physical changes?

The reason I want a limit is because without one, the question of, "If people can learn 100 years worth of information in an hour, wouldn't everyone be a pro?" comes to mind. Yes, I understand that just because there are ways to get better at something, that doesn't mean people will do it but when all you have to do is put on a headset and sit for an hour to become amazing at something, it makes little sense not to take it.

The only thing that comes to mind is that the person experiences the learning of information in what feels like real time. This could make learning exhausting because you're experiencing years of non-stop information gathering in what feels like real time. This can also lead down the, "your real life is in VR and you forget your old life over time."

Wouldn't it make more sense to have your memories overwritten by the simulated 100 years?

How can I penalize using Time Dilation in FDVR?

The only instances I could find of time dilation in Full Dive VR are in Altered Carbon where it is used as a form of torture/learning, and in 2 episodes of Rick and Morty where both of them live "full lives" in minutes. Especially in the case of Rick and Morty, both of them still have their base memories, but have the knowledge of their VR lives, as well.

I've tried using Copilot, but obviously without doing more research myself in an attempt to understand this already limited topic, me and Copilot are left guessing.

My process is similar to Cyberpunk 2048's Braindance, but there can be time dilation. I want the time dilation to be a fixed amount due to biological restrictions. For example, the max is 100 years for every hour that passes in the real world before running into side effects. I want to change the max amount based on the species making use of the technology, but I need to first see if I can have a max at all.

Why would there be a cap to the time limit? 
What would be the consequences of staying inside a FDVR, outside of physical changes?

The reason I want a limit is because without one, the question "If people can learn 100 years worth of information in an hour, wouldn't everyone be a pro?" comes to mind. Yes, I understand that just because there are ways to get better at something doesn't mean people will do it, but when all you have to do is put on a headset and sit for an hour to become amazing at something, it makes little sense not to do it.

The only thing that comes to mind is that the person experiences the learning of information in what feels like real time. This could make learning exhausting because you're experiencing years of non-stop information gathering in what feels like real time. This can also lead down the "your real life is in VR and you forget your old life over time."

Wouldn't it make more sense to have your memories overwritten by the simulated 100 years?

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