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Christopher King
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The Hyperbolic Plane/Space

Hyperbolic geometry grows exponentially with respect to radius. This means that it's very easy to get lost. Anyone who has played HyperrogueHyperRogue is familiar with this: the final boss is

the challenge of back tracing a mere 100 steps accurately. It's only really feasible if the player has a way to create a trail, since there are trillions of destinations you can get to in 100 steps

so in a sense, the world you want already exists; it's HyperrogueHyperRogue.

The Hyperbolic Plane/Space

Hyperbolic geometry grows exponentially with respect to radius. This means that it's very easy to get lost. Anyone who has played Hyperrogue is familiar with this: the final boss is

the challenge of back tracing a mere 100 steps accurately. It's only really feasible if the player has a way to create a trail, since there are trillions of destinations you can get to in 100 steps

so in a sense, the world you want already exists; it's Hyperrogue.

The Hyperbolic Plane/Space

Hyperbolic geometry grows exponentially with respect to radius. This means that it's very easy to get lost. Anyone who has played HyperRogue is familiar with this: the final boss is

the challenge of back tracing a mere 100 steps accurately. It's only really feasible if the player has a way to create a trail, since there are trillions of destinations you can get to in 100 steps

so in a sense, the world you want already exists; it's HyperRogue.

Source Link
Christopher King
  • 13.2k
  • 6
  • 50
  • 93

The Hyperbolic Plane/Space

Hyperbolic geometry grows exponentially with respect to radius. This means that it's very easy to get lost. Anyone who has played Hyperrogue is familiar with this: the final boss is

the challenge of back tracing a mere 100 steps accurately. It's only really feasible if the player has a way to create a trail, since there are trillions of destinations you can get to in 100 steps

so in a sense, the world you want already exists; it's Hyperrogue.