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Philipp
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The exchange rate would not get "set up", it would develop naturally based on supply and demand. Just like it happens with currencies on Earth.

First, let's consider a scenario which does not require any currency exchange. Let's imagine you are a trader on TechWorld and you want to make a profit by trading with MagiWorld. You know that there are some TechGoods which are abundant on TechWorld but very sought out after on MagiWorld. Similarly there are MagiGoods which are easy to get on MagiWorld, but very popular on TechWorld. What do you do?

  1. You use your TechMoney to buy TechGoods
  2. You travel to MagiWorld
  3. You sell your TechGoods for MagiMoney
  4. You immediately spend that MagiMoney on MagiGoods
  5. You travel back to TechWorld
  6. You sell your MagiGoods for TechMoney, and. And if you were a clever businessmantrader, you endedend up with more TechMoney than you started out with.

In that case you don't need an exchange rate, because you only trade in local currency for local prices.

OK, but what if you only want to import something but don't want to export anything? You can't easily obtain MagiMoney, because you don't have anything to sell on MagiWorld. So what you need to do is find someone on TechWorld who has the opposite problem: They are exporting but not importing anything, so they have a ton of MagiMoney which nobody on TechWorld accepts. So you go to them and make a deal with them to buy their MagiMoney for your TechMoney, so you can travel to MagiWorld and go shopping.

The exchange rate between MagiMoney and TechMoney would be driven by supply and demand, which in turn is driven by the foreign trade balance. When a world exports more than it imports, then there will be a surplus of foreign currency in that world, so its price will go down. But when a country imports more than it exports, then foreign currency on the market will become less and the price for foreign currency will go up.

Note that with just two worlds, this is a self-balancing system. Cheaper foreign currency encourages imports and more expensive foreign currency encourages exports. So the balance of trade is going to reach an equilibrium.

The exchange rate would not get "set up", it would develop naturally based on supply and demand. Just like it happens with currencies on Earth.

First, let's consider a scenario which does not require any currency exchange. Let's imagine you are a trader on TechWorld and you want to make a profit by trading with MagiWorld. You know that there are some TechGoods which are abundant on TechWorld but very sought out after on MagiWorld. Similarly there are MagiGoods which are easy to get on MagiWorld, but very popular on TechWorld. What do you do?

  1. You use your TechMoney to buy TechGoods
  2. You travel to MagiWorld
  3. You sell your TechGoods for MagiMoney
  4. You immediately spend that MagiMoney on MagiGoods
  5. You travel back to TechWorld
  6. You sell your MagiGoods for TechMoney, and if you were a clever businessman, you ended up with more TechMoney than you started out with.

In that case you don't need an exchange rate, because you only trade in local currency for local prices.

OK, but what if you only want to import something but don't want to export anything? You can't easily obtain MagiMoney, because you don't have anything to sell on MagiWorld. So what you need to do is find someone on TechWorld who has the opposite problem: They are exporting but not importing anything, so they have a ton of MagiMoney which nobody on TechWorld accepts. So you go to them and make a deal with them to buy their MagiMoney for your TechMoney, so you can travel to MagiWorld and go shopping.

The exchange rate between MagiMoney and TechMoney would be driven by supply and demand, which in turn is driven by the foreign trade balance. When a world exports more than it imports, then there will be a surplus of foreign currency in that world, so its price will go down. But when a country imports more than it exports, then foreign currency on the market will become less and the price for foreign currency will go up.

Note that with just two worlds, this is a self-balancing system. Cheaper foreign currency encourages imports and more expensive foreign currency encourages exports. So the balance of trade is going to reach an equilibrium.

The exchange rate would not get "set up", it would develop naturally based on supply and demand. Just like it happens with currencies on Earth.

First, let's consider a scenario which does not require any currency exchange. Let's imagine you are a trader on TechWorld and you want to make a profit by trading with MagiWorld. You know that there are some TechGoods which are abundant on TechWorld but very sought out after on MagiWorld. Similarly there are MagiGoods which are easy to get on MagiWorld, but very popular on TechWorld. What do you do?

  1. You use your TechMoney to buy TechGoods
  2. You travel to MagiWorld
  3. You sell your TechGoods for MagiMoney
  4. You immediately spend that MagiMoney on MagiGoods
  5. You travel back to TechWorld
  6. You sell your MagiGoods for TechMoney. And if you were a clever trader, you end up with more TechMoney than you started out with.

In that case you don't need an exchange rate, because you only trade in local currency for local prices.

OK, but what if you only want to import something but don't want to export anything? You can't easily obtain MagiMoney, because you don't have anything to sell on MagiWorld. So what you need to do is find someone on TechWorld who has the opposite problem: They are exporting but not importing anything, so they have a ton of MagiMoney which nobody on TechWorld accepts. So you go to them and make a deal with them to buy their MagiMoney for your TechMoney, so you can travel to MagiWorld and go shopping.

The exchange rate between MagiMoney and TechMoney would be driven by supply and demand, which in turn is driven by the foreign trade balance. When a world exports more than it imports, then there will be a surplus of foreign currency in that world, so its price will go down. But when a country imports more than it exports, then foreign currency on the market will become less and the price for foreign currency will go up.

Note that with just two worlds, this is a self-balancing system. Cheaper foreign currency encourages imports and more expensive foreign currency encourages exports. So the balance of trade is going to reach an equilibrium.

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Philipp
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The exchange rate would not get "set up", it would develop naturally based on supply and demand. Just like it happens with currencies on Earth.

First, let's consider a scenario which does not require any currency exchange. Let's imagine you are a trader on TechWorld and you want to make a profit by trading with MagiWorld. You know that there are some TechGoods which are abundant on TechWorld but very sought out after on MagiWorld. Similarly there are MagiGoods which are easy to get on MagiWorld, but very popular on TechWorld. What do you do?

  1. You use your TechMoney to buy TechGoods
  2. You travel to MagiWorld
  3. You sell your TechGoods for MagiMoney
  4. You immediately spend that MagiMoney on MagiGoods
  5. You travel back to TechWorld
  6. You sell your MagiGoods for TechMoney, and if you were a clever businessman, you ended up with more TechMoney than you started out with.

In that case you don't need an exchange rate, because you only trade in local currency for local prices.

OK, but what if you only want to import something but don't want to export anything? You can't easily obtain MagiMoney, because you don't have anything to sell on MagiWorld. So what you need to do is find someone on TechWorld who has the opposite problem: They are exporting but not importing anything, so they have a ton of MagiMoney which nobody on TechWorld accepts. So you go to them and make a deal with them to buy their MagiMoney for your TechMoney, so you can travel to MagiWorld and go shopping.

The exchange rate between MagiMoney and TechMoney would be driven by supply and demand, which in turn is driven by the foreign trade balance. When a countryworld exports more than it imports, then the price forthere will be a surplus of foreign currency in that world, so its price will go down in that country. WhenBut when a country imports more than it exports, then foreign currency on the market will become less and the price for foreign currency will go up.

Note that with just two worlds, this is a self-balancing system. Cheaper foreign currency encourages imports and more expensive foreign currency encourages exports. So the balance of trade is going to reach an equilibrium.

The exchange rate would not get "set up", it would develop naturally based on supply and demand. Just like it happens with currencies on Earth.

First, let's consider a scenario which does not require any currency exchange. Let's imagine you are a trader on TechWorld and you want to make a profit by trading with MagiWorld. You know that there are some TechGoods which are abundant on TechWorld but very sought out after on MagiWorld. Similarly there are MagiGoods which are easy to get on MagiWorld, but very popular on TechWorld. What do you do?

  1. You use your TechMoney to buy TechGoods
  2. You travel to MagiWorld
  3. You sell your TechGoods for MagiMoney
  4. You immediately spend that MagiMoney on MagiGoods
  5. You travel back to TechWorld
  6. You sell your MagiGoods for TechMoney, and if you were a clever businessman, you ended up with more TechMoney than you started out with.

In that case you don't need an exchange rate, because you only trade in local currency for local prices.

OK, but what if you only want to import but don't want to export anything? You can't easily obtain MagiMoney, because you don't have anything to sell on MagiWorld. So what you need to do is find someone on TechWorld who has the opposite problem: They are exporting but not importing anything, so they have a ton of MagiMoney which nobody on TechWorld accepts. So you go to them and make a deal with them to buy their MagiMoney for your TechMoney, so you can travel to MagiWorld and go shopping.

The exchange rate between MagiMoney and TechMoney would be driven by supply and demand, which in turn is driven by the foreign trade balance. When a country exports more than it imports, then the price for foreign currency will go down in that country. When a country imports more than it exports, then the price for foreign currency will go up.

The exchange rate would not get "set up", it would develop naturally based on supply and demand. Just like it happens with currencies on Earth.

First, let's consider a scenario which does not require any currency exchange. Let's imagine you are a trader on TechWorld and you want to make a profit by trading with MagiWorld. You know that there are some TechGoods which are abundant on TechWorld but very sought out after on MagiWorld. Similarly there are MagiGoods which are easy to get on MagiWorld, but very popular on TechWorld. What do you do?

  1. You use your TechMoney to buy TechGoods
  2. You travel to MagiWorld
  3. You sell your TechGoods for MagiMoney
  4. You immediately spend that MagiMoney on MagiGoods
  5. You travel back to TechWorld
  6. You sell your MagiGoods for TechMoney, and if you were a clever businessman, you ended up with more TechMoney than you started out with.

In that case you don't need an exchange rate, because you only trade in local currency for local prices.

OK, but what if you only want to import something but don't want to export anything? You can't easily obtain MagiMoney, because you don't have anything to sell on MagiWorld. So what you need to do is find someone on TechWorld who has the opposite problem: They are exporting but not importing anything, so they have a ton of MagiMoney which nobody on TechWorld accepts. So you go to them and make a deal with them to buy their MagiMoney for your TechMoney, so you can travel to MagiWorld and go shopping.

The exchange rate between MagiMoney and TechMoney would be driven by supply and demand, which in turn is driven by the foreign trade balance. When a world exports more than it imports, then there will be a surplus of foreign currency in that world, so its price will go down. But when a country imports more than it exports, then foreign currency on the market will become less and the price for foreign currency will go up.

Note that with just two worlds, this is a self-balancing system. Cheaper foreign currency encourages imports and more expensive foreign currency encourages exports. So the balance of trade is going to reach an equilibrium.

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Philipp
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It would pretty much develop in the same wayThe exchange rates develop in the real worldrate would not get "set up", because trade works in the same wayit would develop naturally based on supply and demand. Just like it happens with currencies on Earth.

How is the exchange rate between the Iranian Rial and the Afghan Afghani determined? They are both fiat currenciesFirst, let's consider a scenario which don't havedoes not require any intrinsic value higher than that people attribute to it. When you trade in Iran, you use Rial. When you trade in Afghanistan, you trade in Afghani. And because neither is an easily convertible currency exchange. So whenLet's imagine you are a trader in Iran who wantson TechWorld and you want to export waresmake a profit by trading with MagiWorld. You know that there are some TechGoods which are abundant on TechWorld but very sought out after on MagiWorld. Similarly there are MagiGoods which are easy to Afghanistan and sell wares in Iranget on MagiWorld, thenbut very popular on TechWorld. What do you would do this:?

  1. Buy wares in Iran for RialYou use your TechMoney to buy TechGoods
  2. TravelYou travel to AfghanistanMagiWorld
  3. Sell waresYou sell your TechGoods for AfghaniMagiMoney
  4. Spend those AfghaniYou immediately spend that MagiMoney on other waresMagiGoods
  5. TravelYou travel back to IranTechWorld
  6. Sell waresYou sell your MagiGoods for Rial
  7. Hopefully haveTechMoney, and if you were a clever businessman, you ended up with more RialTechMoney than you had beforestarted out with.

Now run a search&replace withIn that case you don't need an exchange rate, because you only trade in local currency for local prices.

OK, but what if you only want to import but don't want to export anything? You can't easily obtain MagiMoney, because you don't have anything to sell on MagiWorld. So what you need to do is find someone on TechWorld who has the namesopposite problem: They are exporting but not importing anything, so they have a ton of MagiMoney which nobody on TechWorld accepts. So you go to them and make a deal with them to buy their MagiMoney for your worldsTechMoney, so you can travel to MagiWorld and go shopping.

The exchange rate between MagiMoney and TechMoney would be driven by supply and demand, which in turn is driven by the names offoreign trade balance. When a country exports more than it imports, then the currenciesprice for foreign currency will go down in that country. When a country imports more than it exports, then the price for foreign currency will go up.

It would pretty much develop in the same way exchange rates develop in the real world, because trade works in the same way.

How is the exchange rate between the Iranian Rial and the Afghan Afghani determined? They are both fiat currencies which don't have any intrinsic value higher than that people attribute to it. When you trade in Iran, you use Rial. When you trade in Afghanistan, you trade in Afghani. And because neither is an easily convertible currency. So when you are a trader in Iran who wants to export wares to Afghanistan and sell wares in Iran, then you would do this:

  1. Buy wares in Iran for Rial
  2. Travel to Afghanistan
  3. Sell wares for Afghani
  4. Spend those Afghani on other wares
  5. Travel to Iran
  6. Sell wares for Rial
  7. Hopefully have more Rial than you had before

Now run a search&replace with the names of your worlds and the names of the currencies.

The exchange rate would not get "set up", it would develop naturally based on supply and demand. Just like it happens with currencies on Earth.

First, let's consider a scenario which does not require any currency exchange. Let's imagine you are a trader on TechWorld and you want to make a profit by trading with MagiWorld. You know that there are some TechGoods which are abundant on TechWorld but very sought out after on MagiWorld. Similarly there are MagiGoods which are easy to get on MagiWorld, but very popular on TechWorld. What do you do?

  1. You use your TechMoney to buy TechGoods
  2. You travel to MagiWorld
  3. You sell your TechGoods for MagiMoney
  4. You immediately spend that MagiMoney on MagiGoods
  5. You travel back to TechWorld
  6. You sell your MagiGoods for TechMoney, and if you were a clever businessman, you ended up with more TechMoney than you started out with.

In that case you don't need an exchange rate, because you only trade in local currency for local prices.

OK, but what if you only want to import but don't want to export anything? You can't easily obtain MagiMoney, because you don't have anything to sell on MagiWorld. So what you need to do is find someone on TechWorld who has the opposite problem: They are exporting but not importing anything, so they have a ton of MagiMoney which nobody on TechWorld accepts. So you go to them and make a deal with them to buy their MagiMoney for your TechMoney, so you can travel to MagiWorld and go shopping.

The exchange rate between MagiMoney and TechMoney would be driven by supply and demand, which in turn is driven by the foreign trade balance. When a country exports more than it imports, then the price for foreign currency will go down in that country. When a country imports more than it exports, then the price for foreign currency will go up.

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Philipp
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