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Daron
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(b) Bad transport links. The only way to bring goods to Tomein and New Aerith is walking. So I suggest the imported goods have a high cost/weight ratio. For example these yummy guys:

enter image description here enter image description here

(b) Bad transport links. The only way to bring goods to Tomein and New Aerith is walking. So I suggest the imported goods have a high cost/weight ratio. For example these yummy guys:

enter image description here

(b) Bad transport links. The only way to bring goods to Tomein and New Aerith is walking. So I suggest the imported goods have a high cost/weight ratio. For example these yummy guys: enter image description here

Added stuff about Far Reach and the spice trade
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Daron
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enter image description here Xavon Wrentaile suggests Far Reach might be an import site. If there is another land to the West, with exotic goods in demand in Tomein and New Aerith, then Far Reach is the ideal place to import them. You have to take the goods through the mountain pass, so might as well land your boats as close to the pass as possible. There are still difficulties:

Same(a) Lack of fresh water for thisdrinking and farming. Might not be as much a problem if the sea brings a lot of rain for the plants, and you can build wells. Feel free to add a river to a map to remove any confusion. It would help if the river went through the mountain pass as then trade caravans can use it for drinking.

(b) Bad transport links. The only way to bring goods to Tomein and New Aerith is walking. So I suggest the imported goods have a high cost/weight ratio. For example these yummy guys:

enter image description here

This guy is also in the middle of nowhere.

enter image description here

Why do people live here? It would make sense if they mined something in the mountains, and there was a river connecting it to the cities to the southwest.

These guys look like military outposts. So the lack of water or transport is not so much an issue since they don't have many people living there.

Perhaps the fortresses were built to guard the spice trading route from Far Reach? Spices are prime targets for bandits since the high cost/weight ratio makes it easier to steal spices than iron ore.

enter image description here

Same for this guy. Why do people live here? It would make sense if they mined something in the mountains, and there was a river connecting it to the cities to the southwest.

These guys look like military outposts. So the lack of water or transport is not so much an issue since they don't have many people living there.

Xavon Wrentaile suggests Far Reach might be an import site. If there is another land to the West, with exotic goods in demand in Tomein and New Aerith, then Far Reach is the ideal place to import them. You have to take the goods through the mountain pass, so might as well land your boats as close to the pass as possible. There are still difficulties:

(a) Lack of fresh water for drinking and farming. Might not be as much a problem if the sea brings a lot of rain for the plants, and you can build wells. Feel free to add a river to a map to remove any confusion. It would help if the river went through the mountain pass as then trade caravans can use it for drinking.

(b) Bad transport links. The only way to bring goods to Tomein and New Aerith is walking. So I suggest the imported goods have a high cost/weight ratio. For example these yummy guys:

enter image description here

This guy is also in the middle of nowhere.

enter image description here

Why do people live here? It would make sense if they mined something in the mountains, and there was a river connecting it to the cities to the southwest.

These guys look like military outposts. So the lack of water or transport is not so much an issue since they don't have many people living there.

Perhaps the fortresses were built to guard the spice trading route from Far Reach? Spices are prime targets for bandits since the high cost/weight ratio makes it easier to steal spices than iron ore.

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Daron
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Not sure about the towns

enter image description here

This guy is in the middle of nowhere. It should have at least a river as a source of fresh water. Even then that doesn't justify having a large city here, even if there was a resource cite here, like an iron mine. There is no way to transport that resource anywhere nearby.

enter image description here

Same for this guy. Why do people live here? It would make sense if they mined something in the mountains, and there was a river connecting it to the cities to the southwest.

enter image description here

These guys look like military outposts. So the lack of water or transport is not so much an issue since they don't have many people living there.

enter image description here

These guys are good. I wonder what is the political situation since they all live on the same lake?

enter image description here

I think itIt makes sense that no one lives here. There are two places for towns at the estuaries. But they would be small since there is no waterlarge source of wood. I also figure the "Windy Plains" is battered by coastal winds and it is hard to grow stuff. This makes the sea rougher than the Southern oceans, which are sheltered by peninsulas. So it would be hard to trade linkswith Carnheire -- still far away -- by boat. Trading by land is a no no since the Eastern coast is isolated from the rest of the continent by two mountain ranges.

Maybe chuck a few Wizard Towers down here.

enter image description here

The location is remote so no one will bother the wizards. Of course the towers are badinvisible so do not appear on normal maps.

enter image description here

I'd expect three cities here. They can trade with each other using boats. The one on the left might have mines in the northern mountains which are conveniently close. Send the ore down the river and then maybe to the other two cities.

enter image description here

Same for this place. Good place for a city.

enter image description here

Think about putting a town here. This is where their wood comes from.

enter image description here

Maybe put these guys closer to the forests to make clear their main industry is logging.

Politically I'd expect two main powers:

enter image description here

The red guys and blue guys both have their own sources of metals and wood. So they can be independent of each other. The green guys are their own place because the forests are hard to walk through.

Not sure about the towns

enter image description here

This guy is in the middle of nowhere. It should have at least a river as a source of fresh water. Even then that doesn't justify having a large city here, even if there was a resource cite here, like an iron mine. There is no way to transport that resource anywhere nearby.

enter image description here

Same for this guy. Why do people live here? It would make sense if they mined something in the mountains, and there was a river connecting it to the cities to the southwest.

enter image description here

These guys look like military outposts. So the lack of water or transport is not so much an issue since they don't have many people living there.

enter image description here

These guys are good. I wonder what is the political situation since they all live on the same lake?

enter image description here

I think it makes sense that no one lives here. There is no water and trade links are bad.

enter image description here

I'd expect three cities here. They can trade with each other using boats. The one on the left might have mines in the northern mountains which are conveniently close. Send the ore down the river and then maybe to the other two cities.

enter image description here

Same for this place. Good place for a city.

enter image description here

Think about putting a town here. This is where their wood comes from.

enter image description here

Maybe put these guys closer to the forests to make clear their main industry is logging.

Politically I'd expect two main powers:

enter image description here

The red guys and blue guys both have their own sources of metals and wood. So they can be independent of each other. The green guys are their own place because the forests are hard to walk through.

Not sure about the towns

enter image description here

This guy is in the middle of nowhere. It should have at least a river as a source of fresh water. Even then that doesn't justify having a large city here, even if there was a resource cite here, like an iron mine. There is no way to transport that resource anywhere nearby.

enter image description here

Same for this guy. Why do people live here? It would make sense if they mined something in the mountains, and there was a river connecting it to the cities to the southwest.

enter image description here

These guys look like military outposts. So the lack of water or transport is not so much an issue since they don't have many people living there.

enter image description here

These guys are good. I wonder what is the political situation since they all live on the same lake?

enter image description here

It makes sense that no one lives here. There are two places for towns at the estuaries. But they would be small since there is no large source of wood. I also figure the "Windy Plains" is battered by coastal winds and it is hard to grow stuff. This makes the sea rougher than the Southern oceans, which are sheltered by peninsulas. So it would be hard to trade with Carnheire -- still far away -- by boat. Trading by land is a no no since the Eastern coast is isolated from the rest of the continent by two mountain ranges.

Maybe chuck a few Wizard Towers down here.

enter image description here

The location is remote so no one will bother the wizards. Of course the towers are invisible so do not appear on normal maps.

enter image description here

I'd expect three cities here. They can trade with each other using boats. The one on the left might have mines in the northern mountains which are conveniently close. Send the ore down the river and then maybe to the other two cities.

enter image description here

Same for this place. Good place for a city.

enter image description here

Think about putting a town here. This is where their wood comes from.

enter image description here

Maybe put these guys closer to the forests to make clear their main industry is logging.

Politically I'd expect two main powers:

enter image description here

The red guys and blue guys both have their own sources of metals and wood. So they can be independent of each other. The green guys are their own place because the forests are hard to walk through.

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Daron
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Daron
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