Timeline for What could be some limitations to magic to make it less overpowered?
Current License: CC BY-SA 4.0
6 events
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Oct 11, 2021 at 21:12 | comment | added | Demigan | @Matthew its why I specifically mention that its still useful when limiting it to outside the body. Otherwise its too easy, a sheer force and cut/rip away in the brain or anywhere else. Its why I also limit it to not penetrating any non-fluid/gaseous bodies. A glass pane can block the ability unless you break it first for example, allowing more creative problems to overcome rather than trivialising situations which overpowered abilities usually do. | |
Oct 11, 2021 at 20:17 | comment | added | Cullub | @Matthew you could combine that with (5) to add the complication of trying to aim and having the medical knowledge to "grab" the right spot, and then combine with (4) to say that maybe it's not quite as reliable, and you could always add some rules about it being a lot harder if you couldn't see exactly right where you were going | |
Oct 11, 2021 at 17:36 | comment | added | Matthew | (6) is similar to my own system, though I'm not especially trying to "balance" my system. The reason it doesn't necessarily work is... can you use that through obstructions? If yes, well... it doesn't take much force to pinch closed a jugular, or sever a spinal cord, or any number of other horrible ways someone with sufficient medical knowledge can injure, incapacitate or kill someone else. | |
Oct 11, 2021 at 11:15 | comment | added | UserUser | Thanks for the detailed answer! I especially like 4; this also makes mages with experience of actual battle more powerful, which I like. I'll definitely apply some of these. | |
Oct 11, 2021 at 11:13 | vote | accept | UserUser | ||
Oct 10, 2021 at 10:13 | history | answered | Demigan | CC BY-SA 4.0 |