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Demigan
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I like to add fantastical things and make them mundane. In this case, instead of building and maintaining a pedestrian bridge in a fantasy world they would create a waterwalking path. In this case, two monoliths on either side of the water give all people between them the ability for waterwalking for a few minutes. That means that if you accidentally step out between them you have plenty of time to make it to the other side or step back between them.

However, unlike "traditional" water walking I would expect the water to simply form a surface to stand on*. Which means that if the surface moves, the person standing on it moves as well. Now a wave won't be too much of a problem. The water particles you stand on move up and down mostly, it is the wave that moves through the water rather than the water moving as a wave. But how does water move "normally"?

The question: "how would water walking be affected by the movement of the water?".

I would like to know for the following conditions:

  • still weather.
  • the effect of the bow wave of a small boat passing by on your ability to walk or stand during still weather.
  • the effect of the bow wave of a large/fast boat on your ability to walk or stand during still weather.
  • slightly choppy waters.
  • choppy waters.
  • high waves.
  • near the pylons of a bridge of a flowing river during still weather.

*the footwear worn will be included in the waterwalking spell to prevent sagging into the water anyway.

Clarification: All basic physics apply, nothing has changed. Everything is the exact same except when a spell adds or alters the physics locally. In this case: water will not yield to a person standing on top.

Clarification 2: there is no need to further explain the physics. As already explained, this question is about what the movement of water would do at the contact points with the foot. Just like you do 't have to explain why a floorboard can carry your weight, I don't have to go into detail as to why you can now stand on water. The water does not alter its properties compared to itself, it can just support the person standing on it.

I like to add fantastical things and make them mundane. In this case, instead of building and maintaining a pedestrian bridge in a fantasy world they would create a waterwalking path. In this case, two monoliths on either side of the water give all people between them the ability for waterwalking for a few minutes. That means that if you accidentally step out between them you have plenty of time to make it to the other side or step back between them.

However, unlike "traditional" water walking I would expect the water to simply form a surface to stand on*. Which means that if the surface moves, the person standing on it moves as well. Now a wave won't be too much of a problem. The water particles you stand on move up and down mostly, it is the wave that moves through the water rather than the water moving as a wave. But how does water move "normally"?

The question: "how would water walking be affected by the movement of the water?".

I would like to know for the following conditions:

  • still weather.
  • the effect of the bow wave of a small boat passing by on your ability to walk or stand during still weather.
  • the effect of the bow wave of a large/fast boat on your ability to walk or stand during still weather.
  • slightly choppy waters.
  • choppy waters.
  • high waves.
  • near the pylons of a bridge of a flowing river during still weather.

*the footwear worn will be included in the waterwalking spell to prevent sagging into the water anyway.

Clarification: All basic physics apply, nothing has changed. Everything is the exact same except when a spell adds or alters the physics locally. In this case: water will not yield to a person standing on top.

I like to add fantastical things and make them mundane. In this case, instead of building and maintaining a pedestrian bridge in a fantasy world they would create a waterwalking path. In this case, two monoliths on either side of the water give all people between them the ability for waterwalking for a few minutes. That means that if you accidentally step out between them you have plenty of time to make it to the other side or step back between them.

However, unlike "traditional" water walking I would expect the water to simply form a surface to stand on*. Which means that if the surface moves, the person standing on it moves as well. Now a wave won't be too much of a problem. The water particles you stand on move up and down mostly, it is the wave that moves through the water rather than the water moving as a wave. But how does water move "normally"?

The question: "how would water walking be affected by the movement of the water?".

I would like to know for the following conditions:

  • still weather.
  • the effect of the bow wave of a small boat passing by on your ability to walk or stand during still weather.
  • the effect of the bow wave of a large/fast boat on your ability to walk or stand during still weather.
  • slightly choppy waters.
  • choppy waters.
  • high waves.
  • near the pylons of a bridge of a flowing river during still weather.

*the footwear worn will be included in the waterwalking spell to prevent sagging into the water anyway.

Clarification: All basic physics apply, nothing has changed. Everything is the exact same except when a spell adds or alters the physics locally. In this case: water will not yield to a person standing on top.

Clarification 2: there is no need to further explain the physics. As already explained, this question is about what the movement of water would do at the contact points with the foot. Just like you do 't have to explain why a floorboard can carry your weight, I don't have to go into detail as to why you can now stand on water. The water does not alter its properties compared to itself, it can just support the person standing on it.

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Otkin
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I like to add fantastical things and make them mundane. In this case, instead of building and maintaining a pedestrian bridge in a fantasy world they would create a waterwalking path. In this case, two monoliths on either side of the water give all people between them the ability for waterwalking for a few minutes. That means that if you accidentally step out between them you have plenty of time to make it to the other side or step back between them.

However, unlike "traditional" water walking I would expect the water to simply form a surface to stand on*. Which means that if the surface moves, the person standing on it moves as well. Now a wave wontwon't be too much of a problem. The water particles you stand on move up and down mostly, it is the wave that moves through the water rather than the water moving as a wave. But how does water move "normally"?

The question: "how would water walking be affected by the movement of the water?".

I would like to know for the following conditions:

  • still weather.
  • the effect of the bow wave of a small boat passing by on your ability to walk or stand during still weather.
  • the effect of the bow wave of a large/fast boat on your ability to walk or stand during still weather.
  • slightly choppy waters.
  • choppy waters.
  • high waves.
  • near the pilonspylons of a bridge of a flowing river during still weather.

*the footwarefootwear worn will be included in the waterwalking spell to prevent sagging into the water anyway.

Clarification: All basic physics apply, nothing has changed. Everything is the exact same except when a spell adds or alters the physics locally. In this case: water will not yield to a person standing on top.

I like to add fantastical things and make them mundane. In this case instead of building and maintaining a pedestrian bridge in a fantasy world they would create a waterwalking path. In this case two monoliths on either side of the water give all people between them the ability for waterwalking for a few minutes. That means that if you accidentally step out between them you have plenty of time to make it to the other side or step back between them.

However unlike "traditional" water walking I would expect the water to simply form a surface to stand on*. Which means that if the surface moves, the person standing on it moves as well. Now a wave wont be too much of a problem. The water particles you stand on move up and down mostly, it is the wave that moves through the water rather than the water moving as a wave. But how does water move "normally"?

The question: "how would water walking be affected by the movement of the water?".

I would like to know for the following conditions:

  • still weather.
  • the effect of the bow wave of a small boat passing by on your ability to walk or stand during still weather.
  • the effect of the bow wave of a large/fast boat on your ability to walk or stand during still weather.
  • slightly choppy waters.
  • choppy waters.
  • high waves.
  • near the pilons of a bridge of a flowing river during still weather.

*the footware worn will be included in the waterwalking spell to prevent sagging into the water anyway.

I like to add fantastical things and make them mundane. In this case, instead of building and maintaining a pedestrian bridge in a fantasy world they would create a waterwalking path. In this case, two monoliths on either side of the water give all people between them the ability for waterwalking for a few minutes. That means that if you accidentally step out between them you have plenty of time to make it to the other side or step back between them.

However, unlike "traditional" water walking I would expect the water to simply form a surface to stand on*. Which means that if the surface moves, the person standing on it moves as well. Now a wave won't be too much of a problem. The water particles you stand on move up and down mostly, it is the wave that moves through the water rather than the water moving as a wave. But how does water move "normally"?

The question: "how would water walking be affected by the movement of the water?".

I would like to know for the following conditions:

  • still weather.
  • the effect of the bow wave of a small boat passing by on your ability to walk or stand during still weather.
  • the effect of the bow wave of a large/fast boat on your ability to walk or stand during still weather.
  • slightly choppy waters.
  • choppy waters.
  • high waves.
  • near the pylons of a bridge of a flowing river during still weather.

*the footwear worn will be included in the waterwalking spell to prevent sagging into the water anyway.

Clarification: All basic physics apply, nothing has changed. Everything is the exact same except when a spell adds or alters the physics locally. In this case: water will not yield to a person standing on top.

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Demigan
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What would realistically happen if you could water walk?

I like to add fantastical things and make them mundane. In this case instead of building and maintaining a pedestrian bridge in a fantasy world they would create a waterwalking path. In this case two monoliths on either side of the water give all people between them the ability for waterwalking for a few minutes. That means that if you accidentally step out between them you have plenty of time to make it to the other side or step back between them.

However unlike "traditional" water walking I would expect the water to simply form a surface to stand on*. Which means that if the surface moves, the person standing on it moves as well. Now a wave wont be too much of a problem. The water particles you stand on move up and down mostly, it is the wave that moves through the water rather than the water moving as a wave. But how does water move "normally"?

The question: "how would water walking be affected by the movement of the water?".

I would like to know for the following conditions:

  • still weather.
  • the effect of the bow wave of a small boat passing by on your ability to walk or stand during still weather.
  • the effect of the bow wave of a large/fast boat on your ability to walk or stand during still weather.
  • slightly choppy waters.
  • choppy waters.
  • high waves.
  • near the pilons of a bridge of a flowing river during still weather.

*the footware worn will be included in the waterwalking spell to prevent sagging into the water anyway.