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Jan 15, 2018 at 7:22 comment added Jim2B Ensure each habitat in the colony ship inherited a religion that required banishment from that habitat for those who show aptitude and interest in technology. Meanwhile the crew watch from outside that habitat and scoop up their new recruit when the recruit is shoved through the hatch by the angry religiously outraged mob.
Jul 16, 2015 at 16:48 comment added Thucydides The ability for the "crew" to be able to recruit talented people from the "passenger" pool allows for more flexibility and a robust pool of candidates to choose from, but human nature may cause rifts like this sooner or later. If the isolation or corruption process is resisted for more than three generations, then I think we can count success.
Jul 16, 2015 at 15:58 comment added Jim2B Unless the crew isolated itself from the colonists. In which case, there would be nothing / no one for the colonists to revolt against. All of this makes for interesting discussions!
Jul 15, 2015 at 6:32 comment added Noldor130884 I think too that the difference in lifestyle between population and crew would be so different that revolts would happen, people would corrupt and the crew itself would grow no interest in mantaining people anymore
S Jul 12, 2015 at 22:02 history edited Jim2B CC BY-SA 3.0
Spelling Correction of correction of Perqs
S Jul 12, 2015 at 22:02 history suggested Malady CC BY-SA 3.0
Spelling Correction of Perks
Jul 12, 2015 at 19:41 review Suggested edits
S Jul 12, 2015 at 22:02
Jul 11, 2015 at 1:24 comment added Thucydides Wow, I remember that show! A colony that is large and self sustaining enough to do that would be really huge, possibly even bigger than a "Island Three" colony construct. The largest one that could be made with present knowledge of physics would be a "Bishop Ring", 1000km in radius and @ 500 km wide, with 100km "mountains" along the edges to hold in the atmosphere. Such a structure would have the land area of a continent.
Jul 11, 2015 at 1:14 comment added Jim2B Perhaps the colony planners could make a colony large enough and self-sustained enough to survive several kinds of catastrophe. I always thought the concept behind "The Star Lost" was awesome. I wish someone would dust it off and try again.
Jul 11, 2015 at 1:12 comment added Jim2B Yeah, pretty much every system I can think of could (and probably would) eventually be corrupted by those in power. At first they could muddle by but as it became more corrupted, then survival would rely upon slimmer and slimmer margins. Eventually something catastrophic would occur. We'd almost have to rely upon some uncorruptible system (colony AI?) to do the selection and training. Plus a system to remove crew who began to corrupt the system.
Jul 10, 2015 at 20:35 comment added Random You'd have to have some mechanism for making the meritocracy work. Historically, persons with any position of influence have always been willing to use that influence on behalf of their children, deserved or not.
Jul 10, 2015 at 2:19 comment added Jim2B If your colony/society is large enough then I agree those moving up and down should balance and you should be able to maintain the technological base. But if it's too small and you get a single generation with no interest in the technology, then your colony dies. Similarly if the knowledge is present but the discipline is not, then the colony also dies. I was thinking some sort of stratification system with rewards & privileges would be good. The problem is when people try to make it hereditary :(
Jul 10, 2015 at 0:31 history answered Thucydides CC BY-SA 3.0