Timeline for What would make sailing difficult?
Current License: CC BY-SA 4.0
43 events
when toggle format | what | by | license | comment | |
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Feb 22, 2021 at 11:33 | comment | added | Robbie Goodwin | The guild takes has a powerful fleet, so taxes everything in sight. The guild has the only access to "magic needles" or maps or even writing… no compass, no maps, no logs then no travel. Quite separately, is the guild controlling travel the main point of the story, or what else matters? | |
Feb 22, 2021 at 0:48 | vote | accept | Nierninwa | ||
Feb 21, 2021 at 4:02 | answer | added | user2352714 | timeline score: 0 | |
Feb 20, 2021 at 17:06 | vote | accept | Nierninwa | ||
Feb 22, 2021 at 0:48 | |||||
Feb 20, 2021 at 15:53 | answer | added | Mike Serfas | timeline score: 1 | |
Feb 20, 2021 at 12:01 | answer | added | Lars H | timeline score: 0 | |
Feb 20, 2021 at 4:43 | comment | added | RonJohn | "the contact of the planet with some kind of liquid raised the ocean level by several hundred metres". You need an unimaginable amount of some kind of liquid to raise the sea level 300 meters. | |
Feb 20, 2021 at 4:40 | history | edited | RonJohn | CC BY-SA 4.0 |
deleted 4 characters in body
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Feb 19, 2021 at 21:04 | comment | added | Fattie | Easy, just make lots of shallows everywhere. Much like say the English Channel (or any other straits) the entire planet would then be rife with incredibly difficult killer currents and churn, it would be a sailing nightmare. So, the whole planet has NO deep water, it's a shallows-planet. | |
Feb 19, 2021 at 21:00 | comment | added | Nierninwa | @Pork Well kind of both. They didn't really use magic but it was beginning to be there. Some occult level stuff but the true magical side is more after the apocalyptic event (I've considered having it linked to the space goop). The temp range is Earth. Mostly temperate band, maybe 25 to 55°. The known world is almost 90° longitude. | |
Feb 19, 2021 at 18:31 | comment | added | Pork | You mention magic is a thing. Is this a society that was at 1950s level tech while utilizing magic, or was magic introduced after space goop landed? Also, did space goop change anything besides the sea level? And what temperature range are we looking at for the seas/land? | |
Feb 19, 2021 at 16:01 | answer | added | McTroopers | timeline score: 1 | |
Feb 19, 2021 at 14:52 | comment | added | Levente | Does your world resemble the one in the Kevin Costner movie Waterworld? I sense some parallels. | |
Feb 19, 2021 at 12:49 | answer | added | Tonny | timeline score: 2 | |
Feb 19, 2021 at 8:06 | history | protected | Monty Wild♦ | ||
Feb 19, 2021 at 7:52 | answer | added | vestland | timeline score: 1 | |
Feb 19, 2021 at 6:08 | answer | added | Haylen | timeline score: 1 | |
Feb 19, 2021 at 0:21 | answer | added | bta | timeline score: 0 | |
Feb 18, 2021 at 23:29 | answer | added | wamster | timeline score: 0 | |
Feb 18, 2021 at 18:25 | comment | added | RBarryYoung | It should be noted that long-distance sailing is already difficult and dangerous, especially if you lack modern technology. If you make it much more difficult than it was historically on Earth, people may not even attempt it. | |
Feb 18, 2021 at 18:00 | answer | added | usedbks | timeline score: 0 | |
Feb 18, 2021 at 15:47 | answer | added | Stephan Kolassa | timeline score: 2 | |
Feb 18, 2021 at 11:07 | comment | added | NomadMaker | Guilds aren't about helping people, they are monopolies protecting themselves. | |
Feb 18, 2021 at 10:14 | answer | added | Rob | timeline score: 8 | |
Feb 18, 2021 at 10:01 | answer | added | user81881 | timeline score: 2 | |
Feb 18, 2021 at 7:01 | answer | added | noughtnaut | timeline score: 4 | |
Feb 18, 2021 at 6:13 | comment | added | WernerCD | @DKNguyen and they make it a challenge to see how short they can make a trip... I heard one guy made the kessel run in 12 parsecs. | |
Feb 18, 2021 at 5:40 | answer | added | Ash | timeline score: 4 | |
Feb 18, 2021 at 5:34 | comment | added | DKNguyen | Isn't space travel ridiculously easy in Star Wars? They to go other planets like I go to the corner store. | |
Feb 18, 2021 at 5:31 | comment | added | WernerCD | Having a Travelers Guild doesn't preclude there also being a Pirates Guild... being hard to travel doesn't mean impossible and if it's not impossible for the Good Guys to float then it's not impossible for bad guys to float too... | |
Feb 18, 2021 at 5:10 | history | became hot network question | |||
Feb 18, 2021 at 1:26 | comment | added | John | Are you trying to stop all sea craft, just long distance travel, or somthing inbetween | |
Feb 18, 2021 at 0:43 | answer | added | PcMan | timeline score: 11 | |
Feb 17, 2021 at 23:10 | answer | added | Gary Walker | timeline score: 3 | |
Feb 17, 2021 at 22:34 | answer | added | The Square-Cube Law | timeline score: 43 | |
Feb 17, 2021 at 22:32 | answer | added | fartgeek | timeline score: 9 | |
Feb 17, 2021 at 22:06 | answer | added | Willk | timeline score: 1 | |
Feb 17, 2021 at 21:49 | answer | added | Starfish Prime | timeline score: 6 | |
Feb 17, 2021 at 21:26 | comment | added | Nierninwa | @Cadence that's an interesting idea but the issue I'd run into would be "why not just land anywhere else" and then you have a whole pirate side that develops that I'm not too keen on fleshing out | |
Feb 17, 2021 at 21:20 | comment | added | Cadence | Would having a human-enforced monopoly count (if you put in at a Guild port without permission, you won't be doing that again any time soon) or does it need to be a natural phenomenon? | |
Feb 17, 2021 at 21:15 | comment | added | Nierninwa | @GrumpyYoungMan yes but I don't see how small areas like this could have such extreme weather that navigation is a challenge without having visible effects on the islands. Hull damaging organisms could be a reason for the need for a mercantile side to the industry, though, as this would require heavy repairs every time I assume, but what organisms could that be? Should I just invent some? | |
Feb 17, 2021 at 21:13 | comment | added | GrumpyYoungMan | Look into the things that make ordinary ocean-going travel difficult in the Age of Sail: too much/little wind, dangerous weather, currents, shipworms and other hull damaging organisms, primitive navigation techniques, etc. | |
Feb 17, 2021 at 21:09 | history | asked | Nierninwa | CC BY-SA 4.0 |