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Jan 25, 2021 at 20:45 comment added Globin347 Sounds to me like your wands will be less like clasical magic wands and more like magic computers. Early wands will probably be built to cast one spell and one spell only, while more advanced wands will have switches that move gold circuitry around to create different effects when triggered. Also, when it comes to more advanced spells, wizards will probably also use wands, because the many details of how to channel different magical energies into the right spot will be too complicated for a human to remember, even if they're theoretically capable of producing the effect themselves.
Jan 25, 2021 at 20:42 comment added zackit @Globin347 there's a range of effects. the different types of magic (generally) deal with specific elements of the periodic table. pyr is oxygen, hydr is hydrogen, aero is nitrogen, etc, but at high enough frequencies they can have more complex effects or even affect elements that they dont normally, such as terra, which normally works with iron, can affect sodium or calcium at higher frequencies.
Jan 25, 2021 at 20:39 vote accept zackit
Jan 25, 2021 at 20:35 history closed Matthew
Mathaddict
sphennings
John
EDL
Needs details or clarity
Jan 25, 2021 at 20:29 comment added Globin347 ...so, what happens when this magic is released? Are spells usually very simple, such as "heat up the air in front of the caster", or can they be more complex, like "Turn this peasant into a newt"?
Jan 25, 2021 at 20:08 comment added IT Alex @zackit a good rule of thumb for fantasy is to ask these questions: is it relevant?, is it necessary?, does it add something important?. For reference, you probably don't know how or why Gandalf's staff in Lord of the Rings works but, you know that it is probably powerful.
Jan 25, 2021 at 19:59 comment added zackit @John ah yes, the final design is my decision, but im wanting to keep this project as logically consistent as possible, and that requires a wand design that can make sense within the magic system, instead of the answer of not telling anyone how wands work.
Jan 25, 2021 at 19:57 comment added John This seems entirely up to you as the author.
Jan 25, 2021 at 19:55 comment added Frostfyre Welcome to the site, zackit. Please note that you can notify one user per comment via the '@<username>' syntax.
Jan 25, 2021 at 19:45 answer added IT Alex timeline score: 2
Jan 25, 2021 at 18:37 comment added zackit a spell is caused by magic that is currently moving and vibrating at a certain frequency being halted with minimal change to the frequency. the frequency the magic moves at decides the spells and its effect. spells are caused by the interaction of mass with the magic, and casting spells is done by releasing magic in a set direction and frequency, and the ways to change frequency are: send it through a focus of corresponding frequency or vibrate the magic at a certain frequency.
Jan 25, 2021 at 18:35 review Close votes
Jan 25, 2021 at 20:35
Jan 25, 2021 at 18:34 history edited zackit CC BY-SA 4.0
added information
Jan 25, 2021 at 18:31 comment added Globin347 How do you cast a spell? How does moving magic around result in spells? for that matter, what is a spell? what can it do?
Jan 25, 2021 at 18:30 comment added L.Dutch Please put the relevant info in the question itself. We cannot bounce back and forth to retrieve information. worldbuilding.meta.stackexchange.com/q/8202/30492
Jan 25, 2021 at 18:23 comment added zackit in this context a wand permits non magical people(or people who have a limited natural ability for spellcasting, aka, general population) to have a reusable way to cast spells, as well as switch between spells being used.
Jan 25, 2021 at 18:18 comment added Matthew What does a "wand" do? Enable someone to cast spells? Store a single-use spell? Enhance a user's natural ability?
Jan 25, 2021 at 18:15 history asked zackit CC BY-SA 4.0