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Bounty Ended with 100 reputation awarded by Mathaddict
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James McLellan
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Valley fighting. Agni should do their best to take a good vantage point, find their Fujin opposite, and set up a trap (such as lighting a fire in a deep box canyon). The goal is to pin the Fujin down into a one-on-one fight in clear terrain, which favors the stronger Agni. Fujin, on the other hand, should use their fast-moving ability to get a sense of the land before searching for the Agnis. Given Agnis ability to see heat, Fujin should assume their position is known, and therefore figure out ways of drawing the Agnis into terrain that'a favorable for the Fujin (lots of stones, wet wood, or dust).

Dojo fighting. Fujin should favor steel nets. Because of Fujin wind powers, they can manipulate these area effect weapons at a distance, rolling up the net into a whip (possibly with hooks), or capturing and restraining an opponent for a killing blow. In a close fight, these weapons allow the Fujin to control most of the field. Agni should favor smoke bombs. Agni can use their power to set the smoke aflame, stripping the air out of the room and simultaneously stunning and weakening a Fujin opponent (who can't draw breath to use their power). The air blast will also most likely snag a net, making the Fujin weapon ineffective.

Valley fighting. Agni should do their best to take a good vantage point, find their Fujin opposite, and set up a trap (such as lighting a fire in a deep box canyon). The goal is to pin the Fujin down into a one-on-one fight in clear terrain, which favors the stronger Agni. Fujin, on the other hand, should use their fast-moving ability to get a sense of the land before searching for the Agnis. Given Agnis ability to see heat, Fujin should assume their position is known, and therefore figure out ways of drawing the Agnis into terrain that'a favorable for the Fujin (lots of stones, wet wood, or dust).

Dojo fighting. Fujin should favor steel nets. Because of Fujin wind powers, they can manipulate these area effect weapons at a distance, rolling up the net into a whip (possibly with hooks), or capturing and restraining an opponent for a killing blow. In a close fight, these weapons allow the Fujin to control most of the field. Agni should favor smoke bombs. Agni can use their power to set the smoke aflame, stripping the air out of the room and simultaneously stunning and weakening a Fujin opponent (who can't draw breath to use their power). The air blast will also most likely snag a net, making the Fujin weapon ineffective.

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James McLellan
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WIPIf caught in the open, and the battlefield is humid enough, Agnis can lower the temperature to create instant fog covering their escape.

Battles in ruined structures favor the Fujin, who can move quickly and safely over the uneven terrain. Agnis should try to set the structures on fire, if the material allows it. Stuck in such a situation, the Agnis best strategy is to get a few hits in early, then try to run down the clock.

Agnis have a tremendous advantage over Fujin when the battlefield is plentiful in combustibles : chemicals, gas under pressure, or dry woodland. Agnis, protected from heat by the own powers can start forest or structural fires. Fujin, already a bit weaker than the typical Agnis and who also need to be able to draw full breaths to keep their strength, will be even further weakened in these conditions. Fujin caught this way may choose to use their powers to feed the fire, hoping to trip the Agnis up and create better conditions for scoring at the end of the game.

WIP

If caught in the open, and the battlefield is humid enough, Agnis can lower the temperature to create instant fog covering their escape.

Battles in ruined structures favor the Fujin, who can move quickly and safely over the uneven terrain. Agnis should try to set the structures on fire, if the material allows it. Stuck in such a situation, the Agnis best strategy is to get a few hits in early, then try to run down the clock.

Agnis have a tremendous advantage over Fujin when the battlefield is plentiful in combustibles : chemicals, gas under pressure, or dry woodland. Agnis, protected from heat by the own powers can start forest or structural fires. Fujin, already a bit weaker than the typical Agnis and who also need to be able to draw full breaths to keep their strength, will be even further weakened in these conditions. Fujin caught this way may choose to use their powers to feed the fire, hoping to trip the Agnis up and create better conditions for scoring at the end of the game.

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James McLellan
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Blind fighting favors the Agni, who can see in the dark. If an opportunity arises to fight a Fujin in the dark, they should.

Fujin caught in the dark should try to kick up dust that will block thermal vision as readily as normal light, evening back up the fight.

Fujin have the fine control to create defensive structures. It's probably a good idea for them to spend the first few seconds before a fight with an Agnis to change the environment to their favor (precarious limbs, blocked passages, taking high-ground)

WIP

WIP

Blind fighting favors the Agni, who can see in the dark. If an opportunity arises to fight a Fujin in the dark, they should.

Fujin caught in the dark should try to kick up dust that will block thermal vision as readily as normal light, evening back up the fight.

Fujin have the fine control to create defensive structures. It's probably a good idea for them to spend the first few seconds before a fight with an Agnis to change the environment to their favor (precarious limbs, blocked passages, taking high-ground)

WIP

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James McLellan
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