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Nepene Nep
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  • 47
  • 148
  1. A rugged laptop loaded with key information, and a portable solar panel. You need to plan things out. You'll ideally want someone with basic computer literacy to use this.

  2. A big gun and lots of ammo to control natives. A backup pistol, or several. This is so you can find local resources. You're gonna need a lot of help. Probably a sniper rifle, so you can avoid mass rushes. Everyone should carry one and be trained. They can be trained to run your forges, make pottery, mine stones and metals, and scout for you. Larger guns aren't reliable at killing, enemies can attack you from stealth, use cavalry, and the kill ratio for infantry in vietnam was 50,000 bullets per kill. You need to ration your bullets, which means careful shots.

  3. A portable mass spec machine. This will allow you to test metal samples for contaminants. You'll need someone trained in this. There are better tools, but this should give you a basic idea.

  4. A portable machining kit containing all the tools you need to make more tools. Woodworking skills and kit essential. Everyone should be trained in this.

  5. A portable forge, to make metal items, along with an arc welder to weld parts together.

  6. A portable chemistry kit, to manufacture black powder. You'll need to source supplies locally.

  7. A drone, to check dangerous areas without risk of danger, also charged off your solar battery.

  8. Various medicines and bandages things to ensure survival in early dangerous times. Everyone should be trained in first aid, because a small injury can snowball into a serious infection if not treated.

  9. An induction smelter for iron. This may be harder. I don't know if there are small ones. You may need to break it down, and make it on site. You'll need a lot of batteries and porta solar panels for this- the batteries for this may be 250 kilos weight total, along with many large solar panels.

  10. Lots of spare parts.

  11. Misc goods. Binoculars, lighters, radios, condoms, lotion, food, clothes, torch, batteries, knives, scissors, planting seeds, aluminum blankets, tarps, Leatherman Wave.

  12. Bartering goods and misc goods. Drugs, cigarettes,

  1. A rugged laptop loaded with key information, and a portable solar panel. You need to plan things out. You'll ideally want someone with basic computer literacy to use this.

  2. A big gun and lots of ammo to control natives. A backup pistol, or several. This is so you can find local resources. You're gonna need a lot of help. Probably a sniper rifle, so you can avoid mass rushes. Everyone should carry one and be trained. They can be trained to run your forges, make pottery, mine stones and metals, and scout for you.

  3. A portable mass spec machine. This will allow you to test metal samples for contaminants. You'll need someone trained in this. There are better tools, but this should give you a basic idea.

  4. A portable machining kit containing all the tools you need to make more tools. Woodworking skills and kit essential. Everyone should be trained in this.

  5. A portable forge, to make metal items, along with an arc welder to weld parts together.

  6. A portable chemistry kit, to manufacture black powder. You'll need to source supplies locally.

  7. A drone, to check dangerous areas without risk of danger, also charged off your solar battery.

  8. Various medicines and bandages things to ensure survival in early dangerous times. Everyone should be trained in first aid, because a small injury can snowball into a serious infection if not treated.

  9. An induction smelter for iron. This may be harder. I don't know if there are small ones. You may need to break it down, and make it on site. You'll need a lot of batteries and porta solar panels for this- the batteries for this may be 250 kilos weight total, along with many large solar panels.

  10. Lots of spare parts.

  11. Misc goods. Binoculars, lighters, radios, condoms, lotion, food, clothes, torch, batteries, knives, scissors, planting seeds, aluminum blankets, tarps, Leatherman Wave.

  12. Bartering goods and misc goods. Drugs, cigarettes,

  1. A rugged laptop loaded with key information, and a portable solar panel. You need to plan things out. You'll ideally want someone with basic computer literacy to use this.

  2. A big gun and lots of ammo to control natives. A backup pistol, or several. This is so you can find local resources. You're gonna need a lot of help. Probably a sniper rifle, so you can avoid mass rushes. Everyone should carry one and be trained. They can be trained to run your forges, make pottery, mine stones and metals, and scout for you. Larger guns aren't reliable at killing, enemies can attack you from stealth, use cavalry, and the kill ratio for infantry in vietnam was 50,000 bullets per kill. You need to ration your bullets, which means careful shots.

  3. A portable mass spec machine. This will allow you to test metal samples for contaminants. You'll need someone trained in this. There are better tools, but this should give you a basic idea.

  4. A portable machining kit containing all the tools you need to make more tools. Woodworking skills and kit essential. Everyone should be trained in this.

  5. A portable forge, to make metal items, along with an arc welder to weld parts together.

  6. A portable chemistry kit, to manufacture black powder. You'll need to source supplies locally.

  7. A drone, to check dangerous areas without risk of danger, also charged off your solar battery.

  8. Various medicines and bandages things to ensure survival in early dangerous times. Everyone should be trained in first aid, because a small injury can snowball into a serious infection if not treated.

  9. An induction smelter for iron. This may be harder. I don't know if there are small ones. You may need to break it down, and make it on site. You'll need a lot of batteries and porta solar panels for this- the batteries for this may be 250 kilos weight total, along with many large solar panels.

  10. Lots of spare parts.

  11. Misc goods. Binoculars, lighters, radios, condoms, lotion, food, clothes, torch, batteries, knives, scissors, planting seeds, aluminum blankets, tarps, Leatherman Wave.

  12. Bartering goods and misc goods. Drugs, cigarettes,

added 557 characters in body
Source Link
Nepene Nep
  • 41.6k
  • 47
  • 148

Equipment needed. A large backpack for each member is of course ideal. The more space the better. A solid startup needs a lot of equipment. You need to bootstrap your economy up quickly, which means every pound counts.

  1. A rugged laptop loaded with key information, and a portable solar panel. You need to plan things out. You'll ideally want someone with basic computer literacy to use this.

  2. A big gun and lots of ammo to control natives. A backup pistol, or several. This is so you can find local resources. You're gonna need a lot of help. Probably a sniper rifle, so you can avoid mass rushes. Everyone should carry one and be trained. They can be trained to run your forges, make pottery, mine stones and metals, and scout for you.

  3. A portable mass spec machine. This will allow you to test metal samples for contaminants. You'll need someone trained in this. There are better tools, but this should give you a basic idea.

  4. A portable machining kit containing all the tools you need to make more tools. Woodworking skills and kit essential. Everyone should be trained in this.

  5. A portable forge, to make metal items, along with an arc welder to weld parts together.

  6. A portable chemistry kit, to manufacture black powder. You'll need to source supplies locally.

  7. A drone, to check dangerous areas without risk of danger, also charged off your solar battery.

  8. Various medicines and bandages things to ensure survival in early dangerous times. Everyone should be trained in first aid, because a small injury can snowball into a serious infection if not treated.

  9. An induction smelter for iron. This may be harder. I don't know if there are small ones. You may need to break it down, and make it on site. You'll need a lot of batteries and porta solar panels for this- the batteries for this may be 250 kilos weight total, along with many large solar panels.

  10. Lots of spare parts.

  11. Misc goods. Binoculars, lighters, radios, condoms, lotion, food, clothes, torch, batteries, knives, scissors, planting seeds, aluminum blankets, tarps, Leatherman Wave.

  12. Bartering goods and misc goods. Drugs, cigarettes,

What you'd do is go strongarm or diplomance your way into control of a local powerhouse. Using the people there, you collect local samples of useful minerals nearby, and test them with your mass spec, along with mining local tree. If you find a suitable resource nearby you bring it in, purify it, and start making metal parts or gunpowder. You can slowly build up your manufacturing capacity, training locals to do key jobs. Hopefully as much of your key core group can survive at a time, because you can scout well and take out enemies at extreme range.

Your drone can give you key spying capacity, and a long ranged rifle can deter armies. The initial goods will wear out with time, but by then hopefully you've made local versions. Computer stuff will run out eventually forever, since a computer lab is beyond what you can do, but you can make a basic smithery and machine worktable.

Diseases will be a concern, but if you stay well fed and follow quarantine procedures, you should be ok. Infections normally hit the weak.

Your team should be heavily cross trained. Some will be specialists of course, to identify good metal deposits and such, as some may be injured or die.

Equipment needed.

  1. A rugged laptop loaded with key information, and a portable solar panel. You need to plan things out. You'll ideally want someone with basic computer literacy to use this.

  2. A big gun and lots of ammo to control natives. A backup pistol, or several. This is so you can find local resources. You're gonna need a lot of help. Probably a sniper rifle, so you can avoid mass rushes. Everyone should carry one and be trained.

  3. A portable mass spec machine. This will allow you to test metal samples for contaminants. You'll need someone trained in this.

  4. A portable machining kit containing all the tools you need to make more tools. Woodworking skills and kit essential. Everyone should be trained in this.

  5. A portable forge, to make metal items, along with an arc welder to weld parts together.

  6. A portable chemistry kit, to manufacture black powder.

  7. A drone, to check dangerous areas without risk of danger, also charged off your solar battery.

  8. Various medicines and bandages things to ensure survival in early dangerous times. Everyone should be trained in first aid, because a small injury can snowball into a serious infection if not treated.

  9. An induction smelter for iron. This may be harder. I don't know if there are small ones. You may need to break it down, and make it on site. You'll need a lot of batteries and porta solar panels for this.

  10. Lots of spare parts.

  11. Misc goods. Binoculars, lighters, radios, condoms, lotion, food, clothes, torch, batteries, knives, scissors, planting seeds, aluminum blankets, tarps, Leatherman Wave.

  12. Bartering goods and misc goods. Drugs, cigarettes,

What you'd do is go strongarm or diplomance your way into control of a local powerhouse. Using the people there, you collect local samples of useful minerals nearby, and test them with your mass spec, along with mining local tree. If you find a suitable resource nearby you bring it in, purify it, and start making metal parts or gunpowder. You can slowly build up your manufacturing capacity, training locals to do key jobs. Hopefully as much of your key core group can survive at a time.

Your drone can give you key spying capacity, and a long ranged rifle can deter armies. The initial goods will wear out with time, but by then hopefully you've made local versions. Computer stuff will run out eventually forever, since a computer lab is beyond what you can do, but you can make a basic smithery and machine worktable.

Diseases will be a concern, but if you stay well fed and follow quarantine procedures, you should be ok. Infections normally hit the weak.

Your team should be heavily cross trained. Some will be specialists of course, to identify good metal deposits and such, as some may be injured or die.

Equipment needed. A large backpack for each member is of course ideal. The more space the better. A solid startup needs a lot of equipment. You need to bootstrap your economy up quickly, which means every pound counts.

  1. A rugged laptop loaded with key information, and a portable solar panel. You need to plan things out. You'll ideally want someone with basic computer literacy to use this.

  2. A big gun and lots of ammo to control natives. A backup pistol, or several. This is so you can find local resources. You're gonna need a lot of help. Probably a sniper rifle, so you can avoid mass rushes. Everyone should carry one and be trained. They can be trained to run your forges, make pottery, mine stones and metals, and scout for you.

  3. A portable mass spec machine. This will allow you to test metal samples for contaminants. You'll need someone trained in this. There are better tools, but this should give you a basic idea.

  4. A portable machining kit containing all the tools you need to make more tools. Woodworking skills and kit essential. Everyone should be trained in this.

  5. A portable forge, to make metal items, along with an arc welder to weld parts together.

  6. A portable chemistry kit, to manufacture black powder. You'll need to source supplies locally.

  7. A drone, to check dangerous areas without risk of danger, also charged off your solar battery.

  8. Various medicines and bandages things to ensure survival in early dangerous times. Everyone should be trained in first aid, because a small injury can snowball into a serious infection if not treated.

  9. An induction smelter for iron. This may be harder. I don't know if there are small ones. You may need to break it down, and make it on site. You'll need a lot of batteries and porta solar panels for this- the batteries for this may be 250 kilos weight total, along with many large solar panels.

  10. Lots of spare parts.

  11. Misc goods. Binoculars, lighters, radios, condoms, lotion, food, clothes, torch, batteries, knives, scissors, planting seeds, aluminum blankets, tarps, Leatherman Wave.

  12. Bartering goods and misc goods. Drugs, cigarettes,

What you'd do is go strongarm or diplomance your way into control of a local powerhouse. Using the people there, you collect local samples of useful minerals nearby, and test them with your mass spec, along with mining local tree. If you find a suitable resource nearby you bring it in, purify it, and start making metal parts or gunpowder. You can slowly build up your manufacturing capacity, training locals to do key jobs. Hopefully as much of your key core group can survive at a time, because you can scout well and take out enemies at extreme range.

Your drone can give you key spying capacity, and a long ranged rifle can deter armies. The initial goods will wear out with time, but by then hopefully you've made local versions. Computer stuff will run out eventually forever, since a computer lab is beyond what you can do, but you can make a basic smithery and machine worktable.

Diseases will be a concern, but if you stay well fed and follow quarantine procedures, you should be ok. Infections normally hit the weak.

Your team should be heavily cross trained. Some will be specialists of course, to identify good metal deposits and such, as some may be injured or die.

added welder
Source Link
Nepene Nep
  • 41.6k
  • 47
  • 148

Equipment needed.

  1. A rugged laptop loaded with key information, and a portable solar panel. You need to plan things out. You'll ideally want someone with basic computer literacy to use this.

  2. A big gun and lots of ammo to control natives. A backup pistol, or several. This is so you can find local resources. You're gonna need a lot of help. Probably a sniper rifle, so you can avoid mass rushes. Everyone should carry one and be trained.

  3. A portable mass spec machine. This will allow you to test metal samples for contaminants. You'll need someone trained in this.

  4. A portable machining kit containing all the tools you need to make more tools. Woodworking skills and kit essential. Everyone should be trained in this.

  5. A portable forge, to make metal items, along with an arc welder to weld parts together.

  6. A portable chemistry kit, to manufacture black powder.

  7. A drone, to check dangerous areas without risk of danger, also charged off your solar battery.

  8. Various medicines and bandages things to ensure survival in early dangerous times. Everyone should be trained in first aid, because a small injury can snowball into a serious infection if not treated.

  9. An induction smelter for iron. This may be harder. I don't know if there are small ones. You may need to break it down, and make it on site. You'll need a lot of batteries and porta solar panels for this.

  10. Lots of spare parts.

  11. Misc goods. Binoculars, lighters, radios, condoms, lotion, food, clothes, torch, batteries, knives, scissors, planting seeds, aluminum blankets, tarps, Leatherman Wave.

  12. Bartering goods and misc goods. Drugs, cigarettes,

What you'd do is go strongarm or diplomance your way into control of a local powerhouse. Using the people there, you collect local samples of useful minerals nearby, and test them with your mass spec, along with mining local tree. If you find a suitable resource nearby you bring it in, purify it, and start making metal parts or gunpowder. You can slowly build up your manufacturing capacity, training locals to do key jobs. Hopefully as much of your key core group can survive at a time.

Your drone can give you key spying capacity, and a long ranged rifle can deter armies. The initial goods will wear out with time, but by then hopefully you've made local versions. Computer stuff will run out eventually forever, since a computer lab is beyond what you can do, but you can make a basic smithery and machine worktable.

Diseases will be a concern, but if you stay well fed and follow quarantine procedures, you should be ok. Infections normally hit the weak.

Your team should be heavily cross trained. Some will be specialists of course, to identify good metal deposits and such, as some may be injured or die.

Equipment needed.

  1. A rugged laptop loaded with key information, and a portable solar panel. You need to plan things out. You'll ideally want someone with basic computer literacy to use this.

  2. A big gun and lots of ammo to control natives. A backup pistol, or several. This is so you can find local resources. You're gonna need a lot of help. Probably a sniper rifle, so you can avoid mass rushes. Everyone should carry one and be trained.

  3. A portable mass spec machine. This will allow you to test metal samples for contaminants. You'll need someone trained in this.

  4. A portable machining kit containing all the tools you need to make more tools. Woodworking skills and kit essential. Everyone should be trained in this.

  5. A portable forge, to make metal items.

  6. A portable chemistry kit, to manufacture black powder.

  7. A drone, to check dangerous areas without risk of danger, also charged off your solar battery.

  8. Various medicines and bandages things to ensure survival in early dangerous times. Everyone should be trained in first aid, because a small injury can snowball into a serious infection if not treated.

  9. An induction smelter for iron. This may be harder. I don't know if there are small ones. You may need to break it down, and make it on site. You'll need a lot of batteries and porta solar panels for this.

  10. Lots of spare parts.

  11. Misc goods. Binoculars, lighters, radios, condoms, lotion, food, clothes, torch, batteries, knives, scissors, planting seeds, aluminum blankets, tarps, Leatherman Wave.

  12. Bartering goods and misc goods. Drugs, cigarettes,

What you'd do is go strongarm or diplomance your way into control of a local powerhouse. Using the people there, you collect local samples of useful minerals nearby, and test them with your mass spec, along with mining local tree. If you find a suitable resource nearby you bring it in, purify it, and start making metal parts or gunpowder. You can slowly build up your manufacturing capacity, training locals to do key jobs. Hopefully as much of your key core group can survive at a time.

Your drone can give you key spying capacity, and a long ranged rifle can deter armies. The initial goods will wear out with time, but by then hopefully you've made local versions. Computer stuff will run out eventually forever, since a computer lab is beyond what you can do, but you can make a basic smithery and machine worktable.

Diseases will be a concern, but if you stay well fed and follow quarantine procedures, you should be ok. Infections normally hit the weak.

Your team should be heavily cross trained. Some will be specialists of course, to identify good metal deposits and such, as some may be injured or die.

Equipment needed.

  1. A rugged laptop loaded with key information, and a portable solar panel. You need to plan things out. You'll ideally want someone with basic computer literacy to use this.

  2. A big gun and lots of ammo to control natives. A backup pistol, or several. This is so you can find local resources. You're gonna need a lot of help. Probably a sniper rifle, so you can avoid mass rushes. Everyone should carry one and be trained.

  3. A portable mass spec machine. This will allow you to test metal samples for contaminants. You'll need someone trained in this.

  4. A portable machining kit containing all the tools you need to make more tools. Woodworking skills and kit essential. Everyone should be trained in this.

  5. A portable forge, to make metal items, along with an arc welder to weld parts together.

  6. A portable chemistry kit, to manufacture black powder.

  7. A drone, to check dangerous areas without risk of danger, also charged off your solar battery.

  8. Various medicines and bandages things to ensure survival in early dangerous times. Everyone should be trained in first aid, because a small injury can snowball into a serious infection if not treated.

  9. An induction smelter for iron. This may be harder. I don't know if there are small ones. You may need to break it down, and make it on site. You'll need a lot of batteries and porta solar panels for this.

  10. Lots of spare parts.

  11. Misc goods. Binoculars, lighters, radios, condoms, lotion, food, clothes, torch, batteries, knives, scissors, planting seeds, aluminum blankets, tarps, Leatherman Wave.

  12. Bartering goods and misc goods. Drugs, cigarettes,

What you'd do is go strongarm or diplomance your way into control of a local powerhouse. Using the people there, you collect local samples of useful minerals nearby, and test them with your mass spec, along with mining local tree. If you find a suitable resource nearby you bring it in, purify it, and start making metal parts or gunpowder. You can slowly build up your manufacturing capacity, training locals to do key jobs. Hopefully as much of your key core group can survive at a time.

Your drone can give you key spying capacity, and a long ranged rifle can deter armies. The initial goods will wear out with time, but by then hopefully you've made local versions. Computer stuff will run out eventually forever, since a computer lab is beyond what you can do, but you can make a basic smithery and machine worktable.

Diseases will be a concern, but if you stay well fed and follow quarantine procedures, you should be ok. Infections normally hit the weak.

Your team should be heavily cross trained. Some will be specialists of course, to identify good metal deposits and such, as some may be injured or die.

added 260 characters in body
Source Link
Nepene Nep
  • 41.6k
  • 47
  • 148
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Source Link
Nepene Nep
  • 41.6k
  • 47
  • 148
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