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Trust and not knowing the Intent of someone else

Trust, and not knowing the Intent of someone else

If you think about it for a minute, every little action you or everyone else is doing is always happening because he/she/it gets at least a little value out of it (or hopes to get some in the future). This value doesnt need to be much, it can be as simple as "feeling good because iI do it".

If you now think about why Entities actually do what they do in the long term, you will also notice that it's not only "a little value". But it's always out of selfinterestself-interest. I will just cite yourself: "any action that increases our chances of survival and reproduction as a species is rewarded by our brains and any actions that decrease those chances are punished".

That's nothing anyone can really avoid. That's just like it is. Now here comes the problem of why your described civilisations will (from my point of view) still be in war / conflict:

They don't know eachother goodeach other well enough to correctly judge if an action that a different Entity does is good or bad for the observing Entity.

Or in In other words. They, they can not know why the other Entity is doing/saying the things they observe.

So ifIf they do not blindly trust in the "good intent" of the acting Entity, they will feel agressed by some or the other action.

You could try to avoid that for example by:

  1. Making all the Data of the Universe known by all Entities. So they can predict the outcome of any action with 100% certainty. (mayMay the forceForce be with you!)
  2. Linking the Brains of all Entities, so they always know exactly why the other Entitie is acting like it is (think of Borg or the Zerg)
  3. Making all Entities to behave in "vulkanian""vulcanian" fashion. If all Entities assume best intent in all actions they observe and start their conversation based on this action, using pure logic, conflict can be avoided.

All of those 3three have one common issue. Evolution: evolution means mutation. Mutation means there will be some Entities which behave differently. Those could still impose a threat to the overall population.

But actuallyActually, this would make for some very interesting stories. Because because no one would know why this "mutant" is acting like it is.

Trust and not knowing the Intent of someone else

If you think about it for a minute, every little action you or everyone else is doing is always happening because he/she/it gets at least a little value out of it (or hopes to get some in the future). This value doesnt need to be much, it can be as simple as "feeling good because i do it".

If you now think about why Entities actually do what they do in the long term, you will also notice that it's not only "a little value". But it's always out of selfinterest. I will just cite yourself: "any action that increases our chances of survival and reproduction as a species is rewarded by our brains and any actions that decrease those chances are punished"

That's nothing anyone can really avoid. That's just like it is. Now here comes the problem why your described civilisations will (from my point of view) still be in war:

They don't know eachother good enough to correctly judge if an action a different Entity does is good or bad for the observing Entity.

Or in other words. They can not know why the other Entity is doing/saying the things they observe.

So if they do not blindly trust in the "good intent" of the acting Entity, they will feel agressed by some or the other action.

You could try to avoid that for example by:

  1. Making all the Data of the Universe known by all Entities. So they can predict the outcome of any action with 100% certainty. (may the force be with you!)
  2. Linking the Brains of all Entities, so they always know exactly why the other Entitie is acting like it is (think of Borg or Zerg)
  3. Making all Entities to behave in "vulkanian" fashion. If all Entities assume best intent in all actions they observe and start their conversation based on this action, using pure logic, conflict can be avoided.

All of those 3 have one common issue. Evolution means mutation. Mutation means there will be some Entities which behave differently. Those could still impose a threat to the overall population.

But actually this would make for some very interesting stories. Because no one would know why this "mutant" is acting like it is.

Trust, and not knowing the Intent of someone else

If you think about it for a minute, every little action you or everyone else is doing is always happening because he/she/it gets at least a little value out of it (or hopes to get some in the future). This value doesnt need to be much, it can be as simple as "feeling good because I do it".

If you now think about why Entities actually do what they do in the long term, you will also notice that it's not only "a little value". But it's always out of self-interest. I will just cite yourself: "any action that increases our chances of survival and reproduction as a species is rewarded by our brains and any actions that decrease those chances are punished".

That's nothing anyone can really avoid. That's just like it is. Now here comes the problem of why your described civilisations will (from my point of view) still be in war / conflict:

They don't know each other well enough to correctly judge if an action that a different Entity does is good or bad for the observing Entity. In other words, they can not know why the other Entity is doing/saying the things they observe.

If they do not blindly trust in the "good intent" of the acting Entity, they will feel agressed by some or the other action.

You could try to avoid that for example by:

  1. Making all the Data of the Universe known by all Entities. So they can predict the outcome of any action with 100% certainty. (May the Force be with you!)
  2. Linking the Brains of all Entities, so they always know exactly why the other Entitie is acting like it is (think of Borg or the Zerg)
  3. Making all Entities to behave in "vulcanian" fashion. If all Entities assume best intent in all actions they observe and start their conversation based on this action, using pure logic, conflict can be avoided.

All of those three have one common issue: evolution means mutation. Mutation means there will be some Entities which behave differently. Those could still impose a threat to the overall population.

Actually, this would make for some very interesting stories because no one would know why this "mutant" is acting like it is.

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user73381
user73381

Trust and not knowing the Intent of someone else

If you think about it for a minute, every little action you or everyone else is doing is always happening because he/she/it gets at least a little value out of it (or hopes to get some in the future). This value doesnt need to be much, it can be as simple as "feeling good because i do it".

If you now think about why Entities actually do what they do in the long term, you will also notice that it's not only "a little value". But it's always out of selfinterest. I will just cite yourself: "any action that increases our chances of survival and reproduction as a species is rewarded by our brains and any actions that decrease those chances are punished"

That's nothing anyone can really avoid. That's just like it is. Now here comes the problem why your described civilisations will (from my point of view) still be in war:

They don't know eachother good enough to correctly judge if an action a different Entity does is good or bad for the observing Entity.

Or in other words. They can not know why the other Entity is doing/saying the things they observe.

So if they do not blindly trust in the "good intent" of the acting Entity, they will feel agressed by some or the other action.

You could try to avoid that for example by:

  1. Making all the Data of the Universe known by all Entities. So they can predict the outcome of any action with 100% certainty. (may the force be with you!)
  2. Linking the Brains of all Entities, so they always know exactly why the other Entitie is acting like it is (think of Borg or Zerg)
  3. Making all Entities to behave in "vulkanian" fashion. If all Entities assume best intent in all actions they observe and start their conversation based on this action, using pure logic, conflict can be avoided.

All of those 3 have one common issue. Evolution means mutation. Mutation means there will be some Entities which behave differently. Those could still impose a threat to the overall population.

But actually this would make for some very interesting stories. Because no one would know why this "mutant" is acting like it is.

Trust and not knowing the Intent of someone else

If you think about it for a minute, every little action you or everyone else is doing is always happening because he/she/it gets at least a little value out of it (or hopes to get some in the future). This value doesnt need to be much, it can be as simple as "feeling good because i do it".

If you now think about why Entities actually do what they do in the long term, you will also notice that it's not only "a little value". But it's always out of selfinterest. I will just cite yourself: "any action that increases our chances of survival and reproduction as a species is rewarded by our brains and any actions that decrease those chances are punished"

That's nothing anyone can really avoid. That's just like it is. Now here comes the problem why your described civilisations will (from my point of view) still be in war:

They don't know eachother good enough to correctly judge if an action a different Entity does is good or bad for the observing Entity.

Or in other words. They can not know why the other Entity is doing/saying the things they observe.

So if they do not blindly trust in the "good intent" of the acting Entity, they will feel agressed by some or the other action.

You could try to avoid that for example by:

  1. Making all the Data of the Universe known by all Entities. So they can predict the outcome of any action with 100% certainty.
  2. Linking the Brains of all Entities, so they always know exactly why the other Entitie is acting like it is (think of Borg or Zerg)
  3. Making all Entities to behave in "vulkanian" fashion. If all Entities assume best intent in all actions they observe and start their conversation based on this action, using pure logic, conflict can be avoided.

All of those 3 have one common issue. Evolution means mutation. Mutation means there will be some Entities which behave differently. Those could still impose a threat to the overall population.

But actually this would make for some very interesting stories. Because no one would know why this "mutant" is acting like it is.

Trust and not knowing the Intent of someone else

If you think about it for a minute, every little action you or everyone else is doing is always happening because he/she/it gets at least a little value out of it (or hopes to get some in the future). This value doesnt need to be much, it can be as simple as "feeling good because i do it".

If you now think about why Entities actually do what they do in the long term, you will also notice that it's not only "a little value". But it's always out of selfinterest. I will just cite yourself: "any action that increases our chances of survival and reproduction as a species is rewarded by our brains and any actions that decrease those chances are punished"

That's nothing anyone can really avoid. That's just like it is. Now here comes the problem why your described civilisations will (from my point of view) still be in war:

They don't know eachother good enough to correctly judge if an action a different Entity does is good or bad for the observing Entity.

Or in other words. They can not know why the other Entity is doing/saying the things they observe.

So if they do not blindly trust in the "good intent" of the acting Entity, they will feel agressed by some or the other action.

You could try to avoid that for example by:

  1. Making all the Data of the Universe known by all Entities. So they can predict the outcome of any action with 100% certainty. (may the force be with you!)
  2. Linking the Brains of all Entities, so they always know exactly why the other Entitie is acting like it is (think of Borg or Zerg)
  3. Making all Entities to behave in "vulkanian" fashion. If all Entities assume best intent in all actions they observe and start their conversation based on this action, using pure logic, conflict can be avoided.

All of those 3 have one common issue. Evolution means mutation. Mutation means there will be some Entities which behave differently. Those could still impose a threat to the overall population.

But actually this would make for some very interesting stories. Because no one would know why this "mutant" is acting like it is.

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user73381
user73381

Trust and not knowing the Intent of someone else

If you think about it for a minute, everythingevery little action you or everyone else is doing is always happening because he/she/it gets at least a little value out of it (or hopes to get some in the future). This value doesnt need to be much, it can be as simple as "feeling good because i do it".

If you now think about why Entities actually do what they do in the long term, you will also notice that it's not only "a little value". But it's always out of selfinterest. I will just cite yourself: "any action that increases our chances of survival and reproduction as a species is rewarded by our brains and any actions that decrease those chances are punished"

That's nothing anyone can really avoid. That's just like it is. Now here comes the problem why your described civilisations will (from my point of view) still be in war:

They don't know anothereachother good enough to correctly judge if aan action a different Entity does is actually good or bad for the observing Entity.

Or in other words. They actually can not know why the other Entity is doing/saying the things they observe.

So if they do not blindly trust in the "good intent" of the acting Entity, they will feel agressed by some or the other action.

You could try to avoid that for example by:

  1. Making all the Data of the Universe known by all Entities. So they can predict the outcome of any action with 100% certainty.
  2. Linking the Brains of all Entities, so they always exactly know exactly why the other Entitie is acting like it is (think of Borg or Zerg)
  3. Making all Entities to behave in "vulkanian" fashion. If all Entities assume best intent in all actions they observe and start their conversation based on this action, using pure logic. Conflict, conflict can be avoided.

All of those 3 have one common issue. Evolution means mutation. Mutation means there will be some Entities which behave differently. Those could still impose a threat to the overall population.

But actually this would make for some very interesting stories. Because no one would know why this "mutant" is acting like it is.

Trust and not knowing the Intent of someone else

If you think about it for a minute, everything little action you or everyone else is doing is always happening because he/she/it gets at least a little value out of it (or hopes to get some in the future). This value doesnt need to be much, it can be as simple as "feeling good because i do it".

If you now think about why Entities actually do what they do in the long term, you will also notice that it's not only "a little value". But it's always out of selfinterest. I will just cite yourself: "any action that increases our chances of survival and reproduction as a species is rewarded by our brains and any actions that decrease those chances are punished"

That's nothing anyone can really avoid. That's just like it is. Now here comes the problem why your described civilisations will (from my point of view) still be in war:

They don't know another good enough to correctly judge if a action a different Entity does is actually good or bad for the observing Entity.

Or in other words. They actually can not know why the other Entity is doing/saying the things they observe.

So if they do not blindly trust in the "good intent" of the acting Entity, they will feel agressed by some or the other action.

You could try to avoid that for example by:

  1. Making all the Data of the Universe known by all Entities. So they can predict the outcome of any action with 100% certainty.
  2. Linking the Brains of all Entities, so they always exactly know why the other Entitie is acting like it is (think of Borg or Zerg)
  3. Making all Entities to behave in "vulkanian" fashion. If all Entities assume best intent in all actions they observe and start their conversation based on this action, using pure logic. Conflict can be avoided.

All of those 3 have one common issue. Evolution means mutation. Mutation means there will be some Entities which behave differently. Those could still impose a threat to the overall population.

But actually this would make for some very interesting stories. Because no one would know why this "mutant" is acting like it is.

Trust and not knowing the Intent of someone else

If you think about it for a minute, every little action you or everyone else is doing is always happening because he/she/it gets at least a little value out of it (or hopes to get some in the future). This value doesnt need to be much, it can be as simple as "feeling good because i do it".

If you now think about why Entities actually do what they do in the long term, you will also notice that it's not only "a little value". But it's always out of selfinterest. I will just cite yourself: "any action that increases our chances of survival and reproduction as a species is rewarded by our brains and any actions that decrease those chances are punished"

That's nothing anyone can really avoid. That's just like it is. Now here comes the problem why your described civilisations will (from my point of view) still be in war:

They don't know eachother good enough to correctly judge if an action a different Entity does is good or bad for the observing Entity.

Or in other words. They can not know why the other Entity is doing/saying the things they observe.

So if they do not blindly trust in the "good intent" of the acting Entity, they will feel agressed by some or the other action.

You could try to avoid that for example by:

  1. Making all the Data of the Universe known by all Entities. So they can predict the outcome of any action with 100% certainty.
  2. Linking the Brains of all Entities, so they always know exactly why the other Entitie is acting like it is (think of Borg or Zerg)
  3. Making all Entities to behave in "vulkanian" fashion. If all Entities assume best intent in all actions they observe and start their conversation based on this action, using pure logic, conflict can be avoided.

All of those 3 have one common issue. Evolution means mutation. Mutation means there will be some Entities which behave differently. Those could still impose a threat to the overall population.

But actually this would make for some very interesting stories. Because no one would know why this "mutant" is acting like it is.

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user73381
user73381
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