Timeline for Naval cannons vs ships made of magic wood
Current License: CC BY-SA 4.0
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Dec 16, 2019 at 16:00 | comment | added | user8827 | @FailusMaximus, then unfortunately you've placed yourself in category 1 - if it really is important, then it's time to do the math. The number you need to engineer is called 'modulus of rupture', and you'll need to generate estimates based on the expected output of those cannons. Frankly, I think you'll find that ironsides-class vessels already wouldn't have much worried about your islander's cannons, and adding magic makes the islander cannons of no consequence. | |
Dec 16, 2019 at 15:40 | comment | added | Failus Maximus | Problem is that magic is weak but widespread (everyone has magic, although there are five diferent kinds of users depending on their talents), and material working magic (called shaping, ability to shape and refine "living" materials) is the most common talent. While refining wood is skill dependant work comparable to metalwork, one of big things is ability to connect wood, as if it was always one piece. This means that shipbuilding isn't harder than in our world and certainly not more expensive. | |
Dec 16, 2019 at 13:50 | history | answered | user8827 | CC BY-SA 4.0 |