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MarielS
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Traps

Being able to move things from a distance would give the art of trap-making and -springing much more flexibility, because you wouldn't have to figure out how to set it off without endangering yourself in the process. Simply stand at a distance and "PULL THE LEVER, KRONK!"

Step 1: Set up a trap with a trigger. Step 2: Wait until the enemy is over/under it. Step 3: Pull the rope/lever/whatever from afar. Step 4: Voila! The enemy is in a pit, or under your falling rack of spikes, or beneath the pile of boulders you just dumped on them. ...I kinda want to illustrate this now...

Traps are a classic tool of the wimp against the muscleman. They don't require you to overpower your enemy, just be more clever than they are.

I initially posted this as a comment, because it's a fairly simple reply to what may be a more complex question, but there you go...

I wanted draw some traps for fun... So I did. Hope you enjoy. enter image description here

Traps

Being able to move things from a distance would give the art of trap-making and -springing much more flexibility, because you wouldn't have to figure out how to set it off without endangering yourself in the process. Simply stand at a distance and "PULL THE LEVER, KRONK!"

Step 1: Set up a trap with a trigger. Step 2: Wait until the enemy is over/under it. Step 3: Pull the rope/lever/whatever from afar. Step 4: Voila! The enemy is in a pit, or under your falling rack of spikes, or beneath the pile of boulders you just dumped on them. ...I kinda want to illustrate this now...

Traps are a classic tool of the wimp against the muscleman. They don't require you to overpower your enemy, just be more clever than they are.

I initially posted this as a comment, because it's a fairly simple reply to what may be a more complex question, but there you go...

Traps

Being able to move things from a distance would give the art of trap-making and -springing much more flexibility, because you wouldn't have to figure out how to set it off without endangering yourself in the process. Simply stand at a distance and "PULL THE LEVER, KRONK!"

Step 1: Set up a trap with a trigger. Step 2: Wait until the enemy is over/under it. Step 3: Pull the rope/lever/whatever from afar. Step 4: Voila! The enemy is in a pit, or under your falling rack of spikes, or beneath the pile of boulders you just dumped on them.

Traps are a classic tool of the wimp against the muscleman. They don't require you to overpower your enemy, just be more clever than they are.

I initially posted this as a comment, because it's a fairly simple reply to what may be a more complex question, but there you go...

I wanted draw some traps for fun... So I did. Hope you enjoy. enter image description here

Source Link
MarielS
  • 2.8k
  • 1
  • 11
  • 28

Traps

Being able to move things from a distance would give the art of trap-making and -springing much more flexibility, because you wouldn't have to figure out how to set it off without endangering yourself in the process. Simply stand at a distance and "PULL THE LEVER, KRONK!"

Step 1: Set up a trap with a trigger. Step 2: Wait until the enemy is over/under it. Step 3: Pull the rope/lever/whatever from afar. Step 4: Voila! The enemy is in a pit, or under your falling rack of spikes, or beneath the pile of boulders you just dumped on them. ...I kinda want to illustrate this now...

Traps are a classic tool of the wimp against the muscleman. They don't require you to overpower your enemy, just be more clever than they are.

I initially posted this as a comment, because it's a fairly simple reply to what may be a more complex question, but there you go...