Timeline for What (modern) weapons could be used to destroy skeletal enemies as completely as possible?
Current License: CC BY-SA 4.0
11 events
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Jun 16, 2020 at 11:03 | history | edited | CommunityBot |
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Jan 13, 2019 at 20:19 | comment | added | SZCZERZO KŁY | @Randal'Thor Dungeon Crawl classics RPG goodman-games.com/store/product/… | |
Jan 13, 2019 at 10:04 | comment | added | Rand al'Thor | I have to ask. Where does that image come from? | |
Jan 10, 2019 at 0:24 | comment | added | user535733 | Simply use magic to immobilize the many skeletons. Then the village children (with goggles) can have a merry holiday chucking the immobilized skeletons into ye olde wood chipper. | |
Jan 9, 2019 at 20:25 | comment | added | Separatrix | @JBH, did you miss all the zombie control questions? Lots of wood chippers in there. | |
Jan 9, 2019 at 19:56 | comment | added | JBH | +1 just for bringing wood chippers into this discussion. Oh, that's cold. | |
Jan 9, 2019 at 14:43 | comment | added | elemtilas | Excellent point about personal protective gear! I'd also suggest safety goggles. Bone chips in the eyes aren't any more fun. | |
Jan 9, 2019 at 11:54 | history | edited | Separatrix | CC BY-SA 4.0 |
added 1 character in body
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Jan 9, 2019 at 11:02 | comment | added | SZCZERZO KŁY | @LoidThanead You can just modify the wood chipper to work like combine (welp, you can just use combines as well). Phosphorus and fluoride react with calcium and phosphorus is highly flammable so they would "eat" the bone. But if you use Hydrochloric acid the bones will get elastic and unable to move. Then you can just move them to one place an burn. | |
Jan 9, 2019 at 10:53 | comment | added | Loid Thanead | This would definitely work against singular enemies. The intention of my question is about combat of one vs. many. (I have edited it to clarify.) I'm curious about your comment about phosphorus and fluoride though. Would these react with the bones in some way to disable them? | |
Jan 9, 2019 at 10:37 | history | answered | SZCZERZO KŁY | CC BY-SA 4.0 |