Timeline for Can we build a roguelike maze?
Current License: CC BY-SA 4.0
7 events
when toggle format | what | by | license | comment | |
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Jul 5, 2019 at 18:44 | history | edited | The Square-Cube Law | CC BY-SA 4.0 |
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Oct 8, 2018 at 13:08 | vote | accept | The Square-Cube Law | ||
Oct 8, 2018 at 10:53 | comment | added | Onoper | As long as we have to deal with multiple levels (ala roguelike maze) if you need to raise/low a wall, a significant space between levels are required (a interlevel to acomodate the walls and manage the positon, then low/raise it to the current position in the "playable" level). Why is this more efficient than the sliding? | |
Oct 5, 2018 at 17:39 | comment | added | Bobson | I think a raise/lower wall instead of a sliding one would simplify composing it and automatically changing the layout. | |
Oct 5, 2018 at 0:52 | comment | added | a25bedc5-3d09-41b8-82fb-ea6c353d75ae | Like that movie, "The cube"? | |
Oct 4, 2018 at 13:40 | comment | added | The Square-Cube Law | +1 - and the trapdoors could be covered by a layer of moving floor, with only one room having a moving floor with a square cut onto it. | |
Oct 4, 2018 at 13:01 | history | answered | Onoper | CC BY-SA 4.0 |