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Timeline for Can we build a roguelike maze?

Current License: CC BY-SA 4.0

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Jul 5, 2019 at 18:44 history edited The Square-Cube Law CC BY-SA 4.0
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Oct 8, 2018 at 13:08 vote accept The Square-Cube Law
Oct 8, 2018 at 10:53 comment added Onoper As long as we have to deal with multiple levels (ala roguelike maze) if you need to raise/low a wall, a significant space between levels are required (a interlevel to acomodate the walls and manage the positon, then low/raise it to the current position in the "playable" level). Why is this more efficient than the sliding?
Oct 5, 2018 at 17:39 comment added Bobson I think a raise/lower wall instead of a sliding one would simplify composing it and automatically changing the layout.
Oct 5, 2018 at 0:52 comment added a25bedc5-3d09-41b8-82fb-ea6c353d75ae Like that movie, "The cube"?
Oct 4, 2018 at 13:40 comment added The Square-Cube Law +1 - and the trapdoors could be covered by a layer of moving floor, with only one room having a moving floor with a square cut onto it.
Oct 4, 2018 at 13:01 history answered Onoper CC BY-SA 4.0