Timeline for Tool for simulating newtonian/acceleration based space combat
Current License: CC BY-SA 4.0
13 events
when toggle format | what | by | license | comment | |
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Jun 7, 2018 at 15:30 | comment | added | Mołot | @SCMorfildur I hope that, too. This is what I know, so I'm sharing. | |
Jun 7, 2018 at 15:30 | history | edited | Mołot | CC BY-SA 4.0 |
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Jun 7, 2018 at 15:28 | comment | added | user48721 | @Mołot This looks like it could end up being a solution, though I'm hoping that someone else provides a less... hackish answer. | |
Jun 7, 2018 at 15:25 | comment | added | user48721 | @Renan While relativity might be important for other use-cases/books, I've decided to ignore it because it makes matters too complicated and readers probably don't care either way. I've still limited my ships to 0.4c (or FTL which breaks all rules anyways) where time dilation is minimal, so the readers that do care won't yell too much (I hope). | |
Jun 7, 2018 at 15:01 | comment | added | Mołot | @Kamil it isn't ideal. There are mods for constant acceleration, I'll add it to the list. Ignoring orbital mechanics in KSP is trivial, make planets with gravity near 0. Last but not least, if you have a better one, post your answer and I'll gladly upvote it. | |
Jun 7, 2018 at 14:54 | comment | added | Kamil Drakari | While KSP is great for understanding Orbital Mechanics, I don't think it's ideal for simulations involving multiple accelerating crafts, especially if that acceleration is changing. It's also not ideal if OP is specifically ignoring orbital mechanics, though there are ways around that I think. | |
Jun 7, 2018 at 14:50 | history | edited | Mołot | CC BY-SA 4.0 |
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Jun 7, 2018 at 14:48 | comment | added | Mołot | @Renan None I know of, sadly. At the same time, his missile accelerating at 750g for 30 minutes would end up at only 0.044 c, so true relativistic mode wouldn't change things all that much. And missile only makes sense if ships move slower, so I think we are safe here. | |
Jun 7, 2018 at 14:44 | comment | added | Mołot | @CortAmmon Thanks, totally forgot our Obligatory XKCD! | |
Jun 7, 2018 at 14:42 | comment | added | The Square-Cube Law | KSP is a good suggestion, however relativistic speeds are involved... Is there a mod for that? | |
Jun 7, 2018 at 14:39 | history | edited | Mołot | CC BY-SA 4.0 |
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Jun 7, 2018 at 14:34 | comment | added | Cort Ammon | +1. Obligatory XKCD | |
Jun 7, 2018 at 14:18 | history | answered | Mołot | CC BY-SA 4.0 |