5 added 49 characters in body
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  • Rock and clay don't burn well, leaving you with a lot of dressed stone lying around to say there was once a city here.

  • Fire from above implies volcanoes, as we learned from Pompeii, that's actually a great way to preserve a city so that 4000 years later we know exactly what happened, down to what specific individuals were doing when it hit, so that's out.

  • Semi-arid means you can't dump a forest over the top to hide it but also not dry enough to blow a desert over it.

Your best bet is to level the city and then rebuild a city on the same spot. There's nothing like thousands of years of human activity for masking human activity and if the features that caused the original city to be a place of note still exist, someone will rebuild in the same place.

As an example of this, look at Har Megiddo (a.k.a Armageddon), it's an ancient city, built on an ancient city, that was built on an ancient city, etc. The further down you dig the older the city you find, the continuous building of cities on the same spot creates the tel. The location provides control over the land trade route between Europe and Africa so it was always a good place to build. We know there were consecutive cities on that location for thousands of years, but we don't really know what happened to each one. Note the amount of "citation needed" and "dubious - discuss" across the entry.

  • Rock and clay don't burn well, leaving you with a lot of dressed stone lying around to say there was once a city here.

  • Fire from above implies volcanoes, as we learned from Pompeii, that's actually a great way to preserve a city so that 4000 years later we know exactly what happened, down to what specific individuals were doing when it hit, so that's out.

  • Semi-arid means you can't dump a forest over the top to hide it.

Your best bet is to level the city and then rebuild a city on the same spot. There's nothing like thousands of years of human activity for masking human activity and if the features that caused the original city to be a place of note still exist, someone will rebuild in the same place.

As an example of this, look at Har Megiddo (a.k.a Armageddon), it's an ancient city, built on an ancient city, that was built on an ancient city, etc. The further down you dig the older the city you find, the continuous building of cities on the same spot creates the tel. The location provides control over the land trade route between Europe and Africa so it was always a good place to build. We know there were consecutive cities on that location for thousands of years, but we don't really know what happened to each one. Note the amount of "citation needed" and "dubious - discuss" across the entry.

  • Rock and clay don't burn well, leaving you with a lot of dressed stone lying around to say there was once a city here.

  • Fire from above implies volcanoes, as we learned from Pompeii, that's actually a great way to preserve a city so that 4000 years later we know exactly what happened, down to what specific individuals were doing when it hit, so that's out.

  • Semi-arid means you can't dump a forest over the top to hide it but also not dry enough to blow a desert over it.

Your best bet is to level the city and then rebuild a city on the same spot. There's nothing like thousands of years of human activity for masking human activity and if the features that caused the original city to be a place of note still exist, someone will rebuild in the same place.

As an example of this, look at Har Megiddo (a.k.a Armageddon), it's an ancient city, built on an ancient city, that was built on an ancient city, etc. The further down you dig the older the city you find, the continuous building of cities on the same spot creates the tel. The location provides control over the land trade route between Europe and Africa so it was always a good place to build. We know there were consecutive cities on that location for thousands of years, but we don't really know what happened to each one. Note the amount of "citation needed" and "dubious - discuss" across the entry.

4 added 8 characters in body
source | link
  • Rock and clay don't burn well, leaving you havewith a lot of dressed stone lying around to say there was once a city here.

  • Fire from above implies volcanoes, as we learned from Pompeii, that's actually a great way to preserve a city so that 4000 years later we know exactly what happened, down to what specific individuals were doing when it hit, so that's out.

  • Semi-arid means you can't dump a forest over the top to hide it.

Your best bet is to level the city and then rebuild a city on the same spot. There's nothing like thousands of years of human activity for masking human activity and if the features that caused the original city to be a place of note still exist, someone will rebuild in the same place.

As an example of this, look at Har Megiddo (a.k.a Armageddon), it's an ancient city, built on an ancient city, that was built on an ancient city, etc. The further down you dig the older the city you find, the continuous building of cities on the same spot creates the tel. The location provides control over the land trade route between Europe and Africa so it was always a good place to build. We know there were consecutive cities on that location for thousands of years, but we don't really know what happened to each one. Note the amount of "citation needed" and "dubious - discuss" across the entry.

  • Rock and clay don't burn well, you have a lot of dressed stone lying around to say there was once a city here.

  • Fire from above implies volcanoes, as we learned from Pompeii, that's actually a great way to preserve a city so that 4000 years later we know exactly what happened, down to what specific individuals were doing when it hit, so that's out.

  • Semi-arid means you can't dump a forest over the top to hide it.

Your best bet is to level the city and then rebuild a city on the same spot. There's nothing like thousands of years of human activity for masking human activity and if the features that caused the original city to be a place of note still exist, someone will rebuild in the same place.

As an example of this, look at Har Megiddo (a.k.a Armageddon), it's an ancient city, built on an ancient city, that was built on an ancient city, etc. The further down you dig the older the city you find, the continuous building of cities on the same spot creates the tel. The location provides control over the land trade route between Europe and Africa so it was always a good place to build. We know there were consecutive cities on that location for thousands of years, but we don't really know what happened to each one. Note the amount of "citation needed" and "dubious - discuss" across the entry.

  • Rock and clay don't burn well, leaving you with a lot of dressed stone lying around to say there was once a city here.

  • Fire from above implies volcanoes, as we learned from Pompeii, that's actually a great way to preserve a city so that 4000 years later we know exactly what happened, down to what specific individuals were doing when it hit, so that's out.

  • Semi-arid means you can't dump a forest over the top to hide it.

Your best bet is to level the city and then rebuild a city on the same spot. There's nothing like thousands of years of human activity for masking human activity and if the features that caused the original city to be a place of note still exist, someone will rebuild in the same place.

As an example of this, look at Har Megiddo (a.k.a Armageddon), it's an ancient city, built on an ancient city, that was built on an ancient city, etc. The further down you dig the older the city you find, the continuous building of cities on the same spot creates the tel. The location provides control over the land trade route between Europe and Africa so it was always a good place to build. We know there were consecutive cities on that location for thousands of years, but we don't really know what happened to each one. Note the amount of "citation needed" and "dubious - discuss" across the entry.

3 added 79 characters in body
source | link
  • Rock and clay don't burn well, you have a lot of dressed stone lying around to say there was once a city here.

  • Fire from above implies volcanoes, as we learned from Pompeii, that's actually a great way to preserve a city so that 4000 years later we know exactly what happened, down to what specific individuals were doing when it hit, so that's out.

  • Semi-arid means you can't dump a forest over the top to hide it.

Your best bet is to level the city and then rebuild a city on the same spot. There's nothing like thousands of years of human activity for masking human activity and if the features that caused the original city to be a place of note still exist, someone will rebuild in the same place.

As an example of this, look at Har Megiddo (a.k.a Armageddon), it's an ancient city, built on an ancient city, that was built on an ancient city, etc. The further down you dig the older the city you find, the continuous building of cities on the same spot creates the tel. The location provides control over the land trade route between Europe and Africa so it was always a good place to build. We know there's been a citythere were consecutive cities on that location for thousands of years, but we don't really know what happened to each one. Note the amount of "citation needed" and "dubious - discuss" across the entry.

  • Rock and clay don't burn well, you have a lot of dressed stone lying around to say there was once a city here.

  • Fire from above implies volcanoes, as we learned from Pompeii, that's actually a great way to preserve a city so that 4000 years later we know exactly what happened, down to what specific individuals were doing when it hit, so that's out.

  • Semi-arid means you can't dump a forest over the top to hide it.

Your best bet is to level the city and then rebuild a city on the same spot. There's nothing like thousands of years of human activity for masking human activity and if the features that caused the original city to be a place of note still exist, someone will rebuild in the same place.

As an example of this, look at Har Megiddo (a.k.a Armageddon), it's an ancient city, built on an ancient city, that was built on an ancient city, etc. The further down you dig the older the city you find, the continuous building of cities on the same spot creates the tel. The location provides control over the land trade route between Europe and Africa so it was always a good place to build. We know there's been a city on that location for thousands of years, but we don't really know what happened to each one.

  • Rock and clay don't burn well, you have a lot of dressed stone lying around to say there was once a city here.

  • Fire from above implies volcanoes, as we learned from Pompeii, that's actually a great way to preserve a city so that 4000 years later we know exactly what happened, down to what specific individuals were doing when it hit, so that's out.

  • Semi-arid means you can't dump a forest over the top to hide it.

Your best bet is to level the city and then rebuild a city on the same spot. There's nothing like thousands of years of human activity for masking human activity and if the features that caused the original city to be a place of note still exist, someone will rebuild in the same place.

As an example of this, look at Har Megiddo (a.k.a Armageddon), it's an ancient city, built on an ancient city, that was built on an ancient city, etc. The further down you dig the older the city you find, the continuous building of cities on the same spot creates the tel. The location provides control over the land trade route between Europe and Africa so it was always a good place to build. We know there were consecutive cities on that location for thousands of years, but we don't really know what happened to each one. Note the amount of "citation needed" and "dubious - discuss" across the entry.

2 added 62 characters in body
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