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Timeline for Creating a VR world

Current License: CC BY-SA 3.0

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Jun 16, 2020 at 11:03 history edited CommunityBot
Commonmark migration
Mar 8, 2018 at 15:43 comment added JPhi1618 @Renan, yes the mental health is a difference, and you're right. The AI in Westworld just ignores anything that looks out of place for their simulated world and they give a canned response. They don't confront it or argue with it.
Mar 8, 2018 at 15:40 comment added The Square-Cube Law @JPhi1618 I have not watched Westworld, but I've seen some comments. If I got it right, the AI's in the show just give a reflex comment when presented with the hypothesis of a simulated world. My proposal is that the AI thinks there is something wrong with the mental health of the player should they try to explain the world.
Mar 8, 2018 at 15:18 comment added JPhi1618 The inability to parse what you're saying is really just the Westworld solution tho, right?
Mar 8, 2018 at 8:41 comment added Revolver_Ocelot — Do you know that your world is a simulation? — What is La-Li-Lu-Le-Lo, again?
Mar 7, 2018 at 20:47 comment added ArtisticPhoenix What would be the point of a save point then.
Mar 7, 2018 at 19:20 comment added The Square-Cube Law @ArtisticPhoenix suppose you are one minute away from finishing the game and the only savepoint available is at the very start. You can lose 100 years or progress in a flash.
Mar 7, 2018 at 19:18 comment added ArtisticPhoenix Save points are a bad idea, a crafty player could abuse them. Your buddy gets killed you just explain to the NPC that this is only a simulation and boom, game reloaded.
Mar 6, 2018 at 18:47 comment added The Square-Cube Law @Sinthorion that applies to any solution to this question, really.
Mar 6, 2018 at 17:57 comment added Feathercrown @Sinthorion How many NPCs are conspiracy theorists though? :thinking:
Mar 6, 2018 at 17:15 comment added Sinthorion Players are intelligent humans. They will always find a way to circumvent your filter. Instead of directly talking to an NPC, they could carefully lay slight hints everywhere, and after a while some NPCs might pick up the hints and figure it out without the controlling system noticing.
Mar 6, 2018 at 15:05 history edited The Square-Cube Law CC BY-SA 3.0
added 1 character in body
Mar 6, 2018 at 14:54 comment added Nahshon paz "You really like that fox song, don't you? You've been reciting it for two hours, whilst frantically waving your arms and ripping your hair" :-)
Mar 6, 2018 at 13:01 comment added F1Krazy The parser filter was going to be my other suggestion. PC tries to say "we're all living in a simulation" and it comes out as "Lovely weather we're having today, isn't it?"
Mar 6, 2018 at 12:58 vote accept Maiko Chikyu
Mar 6, 2018 at 15:00
Mar 6, 2018 at 12:30 history edited The Square-Cube Law CC BY-SA 3.0
added 268 characters in body
Mar 6, 2018 at 12:22 history answered The Square-Cube Law CC BY-SA 3.0