Timeline for Creating a VR world
Current License: CC BY-SA 3.0
17 events
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Jun 16, 2020 at 11:03 | history | edited | CommunityBot |
Commonmark migration
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Mar 8, 2018 at 15:43 | comment | added | JPhi1618 | @Renan, yes the mental health is a difference, and you're right. The AI in Westworld just ignores anything that looks out of place for their simulated world and they give a canned response. They don't confront it or argue with it. | |
Mar 8, 2018 at 15:40 | comment | added | The Square-Cube Law | @JPhi1618 I have not watched Westworld, but I've seen some comments. If I got it right, the AI's in the show just give a reflex comment when presented with the hypothesis of a simulated world. My proposal is that the AI thinks there is something wrong with the mental health of the player should they try to explain the world. | |
Mar 8, 2018 at 15:18 | comment | added | JPhi1618 | The inability to parse what you're saying is really just the Westworld solution tho, right? | |
Mar 8, 2018 at 8:41 | comment | added | Revolver_Ocelot | — Do you know that your world is a simulation? — What is La-Li-Lu-Le-Lo, again? | |
Mar 7, 2018 at 20:47 | comment | added | ArtisticPhoenix | What would be the point of a save point then. | |
Mar 7, 2018 at 19:20 | comment | added | The Square-Cube Law | @ArtisticPhoenix suppose you are one minute away from finishing the game and the only savepoint available is at the very start. You can lose 100 years or progress in a flash. | |
Mar 7, 2018 at 19:18 | comment | added | ArtisticPhoenix | Save points are a bad idea, a crafty player could abuse them. Your buddy gets killed you just explain to the NPC that this is only a simulation and boom, game reloaded. | |
Mar 6, 2018 at 18:47 | comment | added | The Square-Cube Law | @Sinthorion that applies to any solution to this question, really. | |
Mar 6, 2018 at 17:57 | comment | added | Feathercrown | @Sinthorion How many NPCs are conspiracy theorists though? :thinking: | |
Mar 6, 2018 at 17:15 | comment | added | Sinthorion | Players are intelligent humans. They will always find a way to circumvent your filter. Instead of directly talking to an NPC, they could carefully lay slight hints everywhere, and after a while some NPCs might pick up the hints and figure it out without the controlling system noticing. | |
Mar 6, 2018 at 15:05 | history | edited | The Square-Cube Law | CC BY-SA 3.0 |
added 1 character in body
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Mar 6, 2018 at 14:54 | comment | added | Nahshon paz | "You really like that fox song, don't you? You've been reciting it for two hours, whilst frantically waving your arms and ripping your hair" :-) | |
Mar 6, 2018 at 13:01 | comment | added | F1Krazy | The parser filter was going to be my other suggestion. PC tries to say "we're all living in a simulation" and it comes out as "Lovely weather we're having today, isn't it?" | |
Mar 6, 2018 at 12:58 | vote | accept | Maiko Chikyu | ||
Mar 6, 2018 at 15:00 | |||||
Mar 6, 2018 at 12:30 | history | edited | The Square-Cube Law | CC BY-SA 3.0 |
added 268 characters in body
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Mar 6, 2018 at 12:22 | history | answered | The Square-Cube Law | CC BY-SA 3.0 |