Evie is reading a book, when L. runs into her house, smashes all the pots, rifles through her wardrobe and runs off with her life savings and a bottle of red liquid. She doesn't even look up.
Carl is playing with his turtle when R. enters his house, talks to him about his pet and then takes the training device he was planning to use on his companion. Carl just smiles and makes a mental note to pick up a new device at the local supermarket.
Igor and his family are eating, when G. blasts his door open, steals the flowers from the vase on his dresser, takes a bite from the drumstick on his plate and runs off with the spoons from his cupboard. When G. has left, Igor tells his son Piotr to give him his drumstick.
A common situation in video games is that NPCs do not act at all when the main character barges into their house, breaks stuff while rifling through their possessions, steals valuable stuff like money and magic items and then runs off again. And it's not just in 1 house or in 1 social class: whether they're a vagrant living under a bridge, a serf in a farm house or a nobleman in a mansion, they often don't even bat an eye at this random home invader. Weirdly enough though: it's just the main character that gets this treatment. Any regular bandits or drunkards just get the city watch called on them.
Why do these people ignore this? Like, some of them are armed to the teeth, but when it's a 10 year old boy? Or an innocuous orphan? What is so special about this situation that makes an entire country systematically ignore the theft and destruction of their property just from this person?